Rust Data LabData lab · live
Live readings Servers11,888 Players103,803 Populated3,995 Fresh wipes · 3h419 Sampled every 5 min

Element card · group PvE · atomic number 1,280, its rank

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档

Online EA 103.91.211.118:35000 checked 7m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 5/ 100 5% full Room to join
7-day average6peak 16
Rank · atomic number#1,280top 6% · #130 in EA
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak15players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:42 UTC27d ago 15 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 宗门 [坚果PVE]宗门师徒/每日… 24
    [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 24/ 100
  2. 2 爱酱 爱酱PVE|1服|十倍|死亡… 18
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18/ 88
  3. 3 修仙 [熊猫PVE]修仙升级/召唤… 13
    [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13/ 100
  4. 4 ちょ [JP]ちょっぴりHard-… 6
    [JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 6/ 100
  5. 5 原倍 【青岩-PVE服】原倍/萌新… 1
    【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 1/ 200
  6. 6 新问 新问仙PVE/死亡不掉/萌新… 8
    新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

The map on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is procedural at size 4,500 with seed 1965262078, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 set, and what settings are in force?

Nothing in the name of 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 sit?

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 gives Asia as its location, using the EA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.91.211.118:35000.

On what Rust version does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 operate?

Rust network protocol 2635 and build 168909 on Linux is what 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 stay up, and how reliable is its uptime?

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is live as of now. About 18 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 known for smooth running?

The last 48 hours show an average of 51 server fps and a minimum of 20. The maximum entity count was 236,530, covering buildings, deployables and all else in the world. Up to 7,639 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档, and at what time?

Wiping once a month with the force wipe is what 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 17 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 involve?

Averaged across its recent wipes, the busiest point drew 15 players. The latest wipe's peak fell 5 hours after it began.

Lists and tags

What should you understand from the tags 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 carries?

These are the tags 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EA (East Asia): The server browser files it under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 come up?

The Rust Data Lab lists that include 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 compare with other servers in the rankings?

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is #1,280 on seven-day player hours, #130 in Asia, and in the top 6% of all ranked servers.

How many players does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 have at the moment?

Of 100 slots, 5 are taken on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 right now. The week's figures average 6 players and top out at 16. Over 48 hours, the highest average fell at 13:00 UTC, at 14 players.

Getting on

What steps get you onto 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

In Rust, press F1 and enter client.connect 103.91.211.118:35000. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at http://103.91.211.118:35300.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.