Rust Data LabData lab · live
Live readings Servers11,770 Players75,264 Populated3,495 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 6,283, its rank

A Survivor's Holiday

Online 104.129.132.39:28015 checked 7m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,283top 28%
Last wipe13d agobiweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 14d 0hThu 12 Nov, 23:40 UTC
  3. 34d 20hThu 3 Dec, 19:00 UTCFW
  4. 42d 0hThu 10 Dec, 23:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago 3 – running 1
Thu 1 Oct, 18:07 UTC FW28d ago 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 41
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 41/ 100
  2. 2 Jp [JP]初心者PVPサーバー… 1
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 1/ 100
  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 1
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 1/ 200
  4. 4 Ru RUST ACADEMY #… 1
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average 1/ 200
  5. 5 Ru Rust Empires I… 6
    Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 6 on average 6/ 50
  6. 6 Pv [ESP][PVE] PAC… 13
    [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) EU · groups of 16+ · biweekly · 4 on average 13/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on A Survivor's Holiday?

A procedural map of size 4,500 with seed 1442434928 runs on A Survivor's Holiday, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has A Survivor's Holiday set, and what settings are in force?

Nothing in the name of A Survivor's Holiday gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does A Survivor's Holiday sit?

No region is published by A Survivor's Holiday. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.129.132.39:28015.

Which Rust version is A Survivor's Holiday on?

Rust network protocol 2635 and build 168909 on Linux is what A Survivor's Holiday uses. The protocol must match for you to join; Steam will update your game.

How reliably does A Survivor's Holiday stay online?

Right now, A Survivor's Holiday is reachable. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does A Survivor's Holiday perform?

Server fps averaged 60 over the last 48 hours, with 57 as the lowest. Buildings, deployables and everything else in the world added up to as many as 131,941 entities. Memory use peaked at 4,169 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on A Survivor's Holiday, and at what time?

The wipe rhythm for A Survivor's Holiday is every 4 weeks on Thursday at 23:40 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 13 days 23 hours ago the current world was made. Wipes every two weeks are what its tags set out.

What does a typical wipe day on A Survivor's Holiday involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 38 hours in. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 10 when it didn't hold.

Tags, lists

What should you understand from the tags A Survivor's Holiday carries?

These are the tags A Survivor's Holiday makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does A Survivor's Holiday appear in?

The Rust Data Lab lists that include A Survivor's Holiday are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

How does A Survivor's Holiday compare with other servers in the rankings?

The seven-day player-hours table has A Survivor's Holiday at #6,283, in the top 28% of ranked servers.

What does the current player count on A Survivor's Holiday tell you?

Of 40 slots, 0 are taken on A Survivor's Holiday right now. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

Getting on

What steps get you onto A Survivor's Holiday?

You can connect by pressing F1 in Rust and entering client.connect 104.129.132.39:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.