Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Modded · atomic number 6,270, its rank

HURT LOCKER

Online 104.143.3.247:28159 checked 6m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,270top 28%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:09 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 233
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233/ 700
  3. 3 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 30/ 1,000
  4. 4 Ru 404 RUST 2Х|ДЛ… 116
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average 116/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 377
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 68 on average 377/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 351
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average 351/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on HURT LOCKER?

HURT LOCKER runs a procedural map of size 4,000 with seed 225798380; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is HURT LOCKER configured, and what rules apply?

No gather rate appears in the name of HURT LOCKER. You get up to 12 players per group. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does HURT LOCKER sit?

There is no region on record for HURT LOCKER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.143.3.247:28159.

On what Rust version does HURT LOCKER operate?

Rust network protocol 2635 and build 168909 on Linux is what HURT LOCKER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does HURT LOCKER stay up, and how reliable is its uptime?

HURT LOCKER is live as of now. According to the uptime it reports, the last restart was about 6 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does HURT LOCKER perform?

The last 48 hours show an average of 7 server fps and a minimum of 5. The entity count reached 94,078, including buildings, deployables and all other world items. Memory use peaked at 2,999 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on HURT LOCKER, and at what time?

Wiping once a month with the force wipe is what HURT LOCKER does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

On HURT LOCKER, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 3 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on HURT LOCKER?

These are the tags HURT LOCKER makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts12 (Group limit): The team limit is 12; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does HURT LOCKER appear in?

The Rust Data Lab lists that include HURT LOCKER are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does HURT LOCKER compare with other servers in the rankings?

HURT LOCKER sits at #6,270 for seven-day player hours, placing it in the top 28% of ranked servers.

How full is HURT LOCKER right now?

Of 200 slots, 1 are taken on HURT LOCKER right now. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.

Connection

How can you connect to HURT LOCKER?

In Rust, press F1 and enter client.connect 104.143.3.247:28159. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts12
Group limit The team limit is 12.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.