Rust Data LabData lab · live
Live readings Servers11,875 Players97,136 Populated3,915 Fresh wipes · 3h398 Sampled every 5 min

Element card · group PvE · atomic number 15,341, its rank

HellZone, Inc.

Online 104.159.135.138:28015 checked 11m ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:00 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 172
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 172/ 2,000
  2. 2 Br [EU] Brits PvE… 301
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 301/ 2,000
  3. 3 Ch Chrayntopia ♡ … 58
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 58/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 64
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 64/ 200
  5. 5 Re [PvE] Relic | … 36
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 36/ 300
  6. 6 Tr TRAVELER PVE [… 84
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 84/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on HellZone, Inc.?

The map on HellZone, Inc. is procedural at size 6,000 with seed 81754, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has HellZone, Inc. set, and what settings are in force?

No gather rate appears in the name of HellZone, Inc.. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

Server details

Which location is HellZone, Inc. based in?

There is no region on record for HellZone, Inc.. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.159.135.138:28015 is the address it uses.

On what Rust version does HellZone, Inc. operate?

On Linux, HellZone, Inc. is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is HellZone, Inc. for staying online?

HellZone, Inc. is live as of now. According to the uptime it reports, the last restart was about 2 days 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does HellZone, Inc. perform?

Server fps averaged 113 over the last 48 hours, with 84 as the lowest. Buildings, deployables and everything else in the world added up to as many as 208,076 entities. Memory use peaked at 5,313 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on HellZone, Inc.?

HellZone, Inc.'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 19 hours ago.

How does HellZone, Inc. look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags HellZone, Inc. carries?

These are the tags HellZone, Inc. makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does HellZone, Inc. appear in?

You will find HellZone, Inc. on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does HellZone, Inc. place?

HellZone, Inc. sits at #15,341 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is HellZone, Inc. right now?

At the moment HellZone, Inc. has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

What steps get you onto HellZone, Inc.?

In Rust, press F1 and enter client.connect 104.159.135.138:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.