Element card · group Vanilla · atomic number 5,126, its rank
LocalDev
Offline NA 104.175.149.25:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on LocalDev?
Generated by the game, the map on LocalDev is procedural.
What rules has LocalDev set, and what settings are in force?
No gather rate appears in the name of LocalDev. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is off: Valve's VAC.
About the server
In what location does LocalDev sit?
With its NA tag, LocalDev places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.175.149.25:28015 is the address it uses.
What Rust version does LocalDev currently run?
On Windows, LocalDev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does LocalDev stay up, and how reliable is its uptime?
Currently offline, LocalDev was last seen 7 hours ago. For the last 3 full days, 48 of 72 hours were online, giving 67% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does LocalDev wipe, and how often?
An estimate from the force wipe puts the next wipe on LocalDev. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 10 days 18 hours ago. Its tags set out a wipe schedule of once a month.
Tags, lists
How should you read the tags on LocalDev?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the browser lists this server: that is the tag list LocalDev publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does LocalDev appear in?
You will find LocalDev on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does LocalDev place?
LocalDev is #5,126 on seven-day player hours, #872 in North America, and in the top 23% of all ranked servers.
What does the current player count on LocalDev tell you?
No live signal from LocalDev right now, which was last seen 7 hours ago. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 02:00 UTC, at 1 players.
How to join
How can you connect to LocalDev?
In Rust, press F1 and enter client.connect 104.175.149.25:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.