Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group PvE · atomic number 2,254, its rank

Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress

Online EU 104.234.251.154:28015 checked 8m ago

2x quad monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average2peak 6
Rank · atomic number#2,254top 10% · #865 in EU
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 30% in EU, and #130 of the quad servers (top 16%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak10players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:26 UTC27d ago 10 – running 4
Thu 1 Oct, 18:13 UTC FW27d ago 10 – 0.8 days 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 No Noob Friendly … 0
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  5. 5 Pv PVE | UA | x2 … 12
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  6. 6 Eu EU RustChimera… 3
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Quick answers

from the figures on this page

Server setup

What map is in play on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?

Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress runs a procedural map of size 4,250 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress configured, and what rules apply?

Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress carries a 2x gather rate, as its name states. You get up to 4 players per group (quad). Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress sit?

With its EU tag, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.234.251.154:28015.

What Rust version does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress currently run?

Rust network protocol 2635 and build 168909 on Windows is what Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress uses. The protocol must match for you to join; Steam will update your game.

Does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress stay up, and how reliable is its uptime?

At the moment, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is online. About 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress hold a steady performance?

The last 48 hours show an average of 49 server fps and a minimum of 25. The entity count reached 132,391, including buildings, deployables and all other world items. The highest memory usage was 4,568 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, and at what time?

The only wipe on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 1 hours ago. Its tags set out a wipe schedule of once a month.

How does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress look on the day of a wipe?

Recent wipes on average reached 10 players at their busiest. Peak numbers on the latest wipe came 6 hours in.

Tags, lists

What should you understand from the tags Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress carries?

The game's server browser reads the tags Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress appear in?

The Rust Data Lab lists that include Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress are: 2x gather rate servers, EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

Player numbers

Against other Rust servers, where does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress place?

Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is #2,254 on seven-day player hours, #865 in Europe, and in the top 10% of all ranked servers. In the quad category it ranks #130.

What does the current player count on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress tell you?

At the moment Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress has 1 of its 50 slots filled. The week's figures average 2 players and top out at 6. Over 48 hours, the highest average fell at 16:00 UTC, at 3 players.

Connection

What steps get you onto Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?

Open the console with F1 in Rust and type client.connect 104.234.251.154:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rustoblivion.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.