Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h83 Sampled every 5 min

Element card · group Modded · atomic number 10,213, its rank

Staging Dev Server (Carbon)

Offline 104.28.198.248:28015 checked 9h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,213top 46%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0016:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – – 1
Tue 27 Oct, 15:43 UTC1d ago – – – 0
Tue 27 Oct, 15:35 UTC1d ago – – – 0
Fri 23 Oct, 19:36 UTC4d ago 0 – 3.8 days 1
Thu 22 Oct, 05:27 UTC6d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC10d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC22d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC23d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC24d ago 1 – 1.6 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ро РОССИЙСКИЙ ДЛЯ… 122
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  2. 2 Eu EU Hub 01 11
    EU Hub 01 EU · groups of 1000+ · 24 on average 11/ 3,300
  3. 3 Ra RaidLab 200
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  4. 4 Ru 404 RUST /ДЛЯ … 4
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average 4/ 300
  5. 5 Xm [IR][1X] Mz RU… 0
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0/ 50
  6. 6 As A Shockbyte Ru… 1
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Quick answers

from the figures on this page

Server setup

How is Staging Dev Server (Carbon) configured, and what rules apply?

Nothing in the name of Staging Dev Server (Carbon) gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Staging Dev Server (Carbon) based in?

There is no region on record for Staging Dev Server (Carbon). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.28.198.248:28015.

What Rust version does Staging Dev Server (Carbon) currently run?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Staging Dev Server (Carbon) for staying online?

Right now Staging Dev Server (Carbon) is offline, with its last appearance 9 hours ago. It was online for 12 of 168 hours in the last 7 full days, which is 7% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipe schedule

When does Staging Dev Server (Carbon) wipe, and how often?

A fresh world appears on Staging Dev Server (Carbon) every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

How should you read the tags on Staging Dev Server (Carbon)?

The game's server browser reads the tags Staging Dev Server (Carbon) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Staging Dev Server (Carbon) come up?

You will find Staging Dev Server (Carbon) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Staging Dev Server (Carbon) compare with other servers in the rankings?

Staging Dev Server (Carbon) sits at #10,213 for seven-day player hours, placing it in the top 46% of ranked servers.

How full is Staging Dev Server (Carbon) right now?

The last recorded sighting of Staging Dev Server (Carbon) was 9 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

How to join

How can you connect to Staging Dev Server (Carbon)?

You can connect by pressing F1 in Rust and entering client.connect 104.28.198.248:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169483
Build The game build is 169483.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.