Rust Data LabData lab · live
Live readings Servers11,867 Players86,491 Populated4,000 Fresh wipes · 3h169 Sampled every 5 min

Element card · group PvE · atomic number 15,388, its rank

JoJos Wonderland

Online 104.4.53.1:28021 checked 11m ago

moddedoxidepvehardcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,388top 70%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC14d ago 3 – running 1
Thu 8 Oct, 18:43 UTC19d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC19d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC30d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ir Iron Haven Med… 2
    Iron Haven Medieval NA · groups of 8+ · monthly · 1 on average 2/ 75

Quick answers

from the figures on this page

Settings and map

What map is in play on JoJos Wonderland?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on JoJos Wonderland?

Nothing in the name of JoJos Wonderland gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does JoJos Wonderland sit?

Nothing about a region is published by JoJos Wonderland. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.4.53.1:28021.

On what Rust version does JoJos Wonderland operate?

On Linux, JoJos Wonderland is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does JoJos Wonderland stay up, and how reliable is its uptime?

Right now, JoJos Wonderland is reachable. The uptime it reports suggests it restarted roughly 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Is JoJos Wonderland known for smooth running?

The last 48 hours show an average of 237 server fps and a minimum of 193. The entity count reached 64,215, including buildings, deployables and all other world items. Memory use peaked at 2,810 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on JoJos Wonderland?

There is no next wipe to predict for JoJos Wonderland, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 1 hours ago.

How does JoJos Wonderland look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. 22 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on JoJos Wonderland?

gmprimitive (Game mode): Primitive rules mean bows, spears and melee, without guns; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^h (Hardcore): Fewer helpers and a harsher game: that is Facepunch's hardcore mode; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; modded (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list JoJos Wonderland publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does JoJos Wonderland appear in?

You will find JoJos Wonderland on the following Rust Data Lab lists: Modded Rust servers, measured, Primitive Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does JoJos Wonderland place?

JoJos Wonderland sits at #15,388 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is JoJos Wonderland right now?

At the moment JoJos Wonderland has 0 of its 10 slots filled. Over seven days the mean player count is 0.

How to join

What is the way to join JoJos Wonderland?

In Rust, press F1 and enter client.connect 104.4.53.1:28021. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode Primitive rules mean bows, spears and melee, without guns.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^h
Hardcore Fewer helpers and a harsher game: that is Facepunch's hardcore mode.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.
modded
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.