Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h413 Sampled every 5 min

Element card · group Modded · atomic number 7,994, its rank

BotWorld WARZONE - AI Bot War

Online NA 108.61.88.15:28016 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,994top 36% · #1165 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC8d ago 2 – running 0
Fri 16 Oct, 00:42 UTC13d ago 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC20d ago 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago 9 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ha [NA-1] Hazzy.g… 32
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  2. 2 Ru RustReborn.gg … 14
    RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA NA · no group limit · 16 on average 14/ 50
  3. 3 Ru RustGames.gg |… 27
    RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average 27/ 400
  4. 4 Us US FunServer x… 4
    US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average 4/ 100
  5. 5 Ru RustReborn.gg … 1,293
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 729 on average 1,293/ 1,500
  6. 6 Ra R2 - Aim train… 381
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 381/ 475

Quick answers

from the figures on this page

Server setup

What map is in play on BotWorld WARZONE - AI Bot War?

A procedural map of size 3,000 with seed 2481346 runs on BotWorld WARZONE - AI Bot War, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is BotWorld WARZONE - AI Bot War configured, and what rules apply?

The name of BotWorld WARZONE - AI Bot War carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts BotWorld WARZONE - AI Bot War?

With its NA tag, BotWorld WARZONE - AI Bot War places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 108.61.88.15:28016.

What Rust version does BotWorld WARZONE - AI Bot War currently run?

Rust network protocol 2635 and build 168909 on Windows is what BotWorld WARZONE - AI Bot War uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is BotWorld WARZONE - AI Bot War for staying online?

BotWorld WARZONE - AI Bot War is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Is BotWorld WARZONE - AI Bot War known for smooth running?

In the last 48 hours, it averaged 95 server fps, with a low of 3. The entity count reached 46,566, including buildings, deployables and all other world items. Up to 6,166 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on BotWorld WARZONE - AI Bot War, and at what time?

There is no next wipe to predict for BotWorld WARZONE - AI Bot War, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 3 hours ago the current world was made.

What does a typical wipe day on BotWorld WARZONE - AI Bot War involve?

Averaged across its recent wipes, the busiest point drew 4 players. 8 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Lists and tags

What should you understand from the tags BotWorld WARZONE - AI Bot War carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list BotWorld WARZONE - AI Bot War publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does BotWorld WARZONE - AI Bot War appear in?

You will find BotWorld WARZONE - AI Bot War on the following Rust Data Lab lists: Modded Rust servers, measured, Battlefield servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does BotWorld WARZONE - AI Bot War compare with other servers in the rankings?

Seven-day player hours place BotWorld WARZONE - AI Bot War at #7,994 overall, #1,165 in North America and in the top 36% of ranked servers.

How many players does BotWorld WARZONE - AI Bot War have at the moment?

BotWorld WARZONE - AI Bot War currently shows 0 players across 100 slots. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 21:00 UTC, at 1 players.

Getting on

What is the way to join BotWorld WARZONE - AI Bot War?

Open the console with F1 in Rust and type client.connect 108.61.88.15:28016. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/5NzyCDXe5z.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.