Rust Data LabData lab · live
Live readings Servers11,880 Players96,217 Populated4,117 Fresh wipes · 3h156 Sampled every 5 min

Element card · group Modded · atomic number 44, its rank

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 11m ago

moddedcarbon
Join the experiment
Atomic mass · players now 370/ 475 78% full Filling
7-day average208peak 509
Rank · atomic number#44top 0.2%
Last wipe26d agono schedule published
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
020040060080019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW26d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 1,297
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 687 on average 1,297/ 1,500
  2. 2 Ru RustGames.gg |… 163
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 79 on average 163/ 400
  3. 3 Be [EU] BekerMelk… 35
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 35/ 75
  4. 4 Ah A-42 - Helicop… 6
    A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 6/ 42
  5. 5 Fl Fly2Fight | At… 5
    Fly2Fight | Attack Heli Training | FFA Heli EU · groups of 8+ · 1 on average 5/ 40
  6. 6 Tr Training | Oil… 1
    Training | Oil Rig Practice | Small & Large Rig | PvP EU · groups of 8+ · 1 on average 1/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on R2 - Aim training / Matchmaking / Facechecks - RU Main?

A procedural map of size 6,000 with seed 1337 runs on R2 - Aim training / Matchmaking / Facechecks - RU Main, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: discord.gg/r2aim.

What settings and rules apply on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Nothing in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main gives a gather rate. Groups top out at 12 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is R2 - Aim training / Matchmaking / Facechecks - RU Main based in?

No region tag is published by R2 - Aim training / Matchmaking / Facechecks - RU Main; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 46.174.53.96:28015.

On what Rust version does R2 - Aim training / Matchmaking / Facechecks - RU Main operate?

Rust network protocol 2635 and build 168909 on Linux is what R2 - Aim training / Matchmaking / Facechecks - RU Main uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does R2 - Aim training / Matchmaking / Facechecks - RU Main stay up, and how reliable is its uptime?

R2 - Aim training / Matchmaking / Facechecks - RU Main is live as of now. About 13 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is R2 - Aim training / Matchmaking / Facechecks - RU Main known for smooth running?

The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 12,335 entities. The highest memory usage was 4,180 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe, and how often?

Once a month is all R2 - Aim training / Matchmaking / Facechecks - RU Main wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days ago the current world was made.

How does R2 - Aim training / Matchmaking / Facechecks - RU Main look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 610 players. 0 hours after the latest wipe the crowd peaked, and a further 83 waited in the queue.

Lists and tags

What should you understand from the tags R2 - Aim training / Matchmaking / Facechecks - RU Main carries?

These are the tags R2 - Aim training / Matchmaking / Facechecks - RU Main makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp475 (Max players): 475 is the slot count; ts12 (Group limit): Teams cap at 12 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in?

You will find R2 - Aim training / Matchmaking / Facechecks - RU Main on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Whose server is R2 - Aim training / Matchmaking / Facechecks - RU Main?

Sharing its r2rust.com hostname with 2 other servers we track, R2 - Aim training / Matchmaking / Facechecks - RU Main is most likely run by the same operator as those.

Player counts

How does R2 - Aim training / Matchmaking / Facechecks - RU Main compare with other servers in the rankings?

R2 - Aim training / Matchmaking / Facechecks - RU Main sits at #44 for seven-day player hours, placing it in the top 0.2% of ranked servers.

What does the current player count on R2 - Aim training / Matchmaking / Facechecks - RU Main tell you?

Of 475 slots, 370 are taken on R2 - Aim training / Matchmaking / Facechecks - RU Main right now. Averaged over the past week: 208 players, peaking at 509. Peak time in the past 48 hours: 10:00 UTC, when the average was 397 players.

Connection

What is the way to join R2 - Aim training / Matchmaking / Facechecks - RU Main?

In Rust, press F1 and enter client.connect 46.174.53.96:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://r2rust.com.

Server tags

what each one means

Published as mp475,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Standard Rust survival is the game here.
mp475
Max players 475 is the slot count.
ts12
Group limit Teams cap at 12 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.