Element card · group Modded · atomic number 9,926, its rank
test
Offline 109.207.198.163:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:16 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 22:24 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 21:00 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 18:13 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 17:29 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 16:36 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on test?
Generated by the game, the map on test is procedural.
How is test configured, and what rules apply?
Nothing in the name of test gives a gather rate. You get up to 5 players per group. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is test based in?
Nothing about a region is published by test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 109.207.198.163:28015 is the address it uses.
Which Rust version is test on?
On Windows, test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does test stay up, and how reliable is its uptime?
test is not online at the moment; the last sighting was 2 days 2 hours ago. It was online for 2 of 72 hours in the last 3 full days, which is 3% uptime. The first sighting by Rust Data Lab was on 26 October 2026.
Wipes and resets
When does test wipe, and how often?
Every few hours test generates a new world; there is no wipe schedule, and those resets are not wipes.
Lists and tags
How should you read the tags on test?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does test appear in?
You will find test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does test hold among Rust servers?
test sits at #9,926 for seven-day player hours, placing it in the top 45% of ranked servers.
How full is test right now?
The last recorded sighting of test was 2 days 2 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.
How to join
What steps get you onto test?
You can connect by pressing F1 in Rust and entering client.connect 109.207.198.163:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.