Rust Data LabData lab · live
Live readings Servers11,830 Players74,645 Populated3,703 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Community · atomic number 15,343, its rank

TEST

Offline 109.252.54.224:28015 checked 27d ago

teams off hardcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,343top 67%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC27d ago 1 – running 0
Fri 18 Sep, 11:08 UTC41d ago 1 halved by day 6 13.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 18
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 18/ 200
  2. 2 Fa [EU] Facepunch… 2
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 2/ 400
  3. 3 Ru Rustopia.gg - … 3
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 3/ 75
  4. 4 Fa [US East] Face… 2
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 2/ 400
  5. 5 Ru Rustafied.com … 4
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 4/ 100
  6. 6 Ru Rusticated.com… 6
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 6/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST?

A procedural map runs on TEST, generated by the game.

What settings and rules apply on TEST?

Nothing in the name of TEST gives a gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

In what location does TEST sit?

No region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 109.252.54.224:28015.

Which Rust version is TEST on?

Rust network protocol 2634 and build 166494 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TEST stay online?

TEST is not online at the moment; the last sighting was 27 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

What is the wiping pattern on TEST?

Too few wipes are on record for TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 13 hours ago the current world was made.

On TEST, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 6 when it didn't hold.

Lists and tags

What should you understand from the tags TEST carries?

The game's server browser reads the tags TEST publishes, which are gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp10 (Max players): It has 10 slots; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TEST appear in?

The Rust Data Lab lists that include TEST are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

How does TEST compare with other servers in the rankings?

The seven-day player-hours table has TEST at #15,343, in the top 67% of ranked servers.

How many players does TEST have at the moment?

The last recorded sighting of TEST was 27 days 12 hours ago, and it is offline now.

Getting on

How can you connect to TEST?

You can connect by pressing F1 in Rust and entering client.connect 109.252.54.224:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp10
Max players It has 10 slots.
ts0
Group limit Teams are not available on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.