Rust Data LabData lab · live
Live readings Servers11,865 Players95,534 Populated3,881 Fresh wipes · 3h381 Sampled every 5 min

Element card · group Community · atomic number 15,627, its rank

【龙域纪元】PVE丨长期养成|事件丰富

Offline 110.42.10.53:42941 checked 17d ago

Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,627top 71%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:04 UTC33d ago 3 – running 1
Sun 20 Sep, 06:56 UTC39d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru [SEA] Rusty In… 1
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  4. 4 初心 [JP]初心者 | momo… 3
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  5. 5 测试 测试 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on 【龙域纪元】PVE丨长期养成|事件丰富?

【龙域纪元】PVE丨长期养成|事件丰富 runs a procedural map of size 6,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has 【龙域纪元】PVE丨长期养成|事件丰富 set, and what settings are in force?

No gather rate appears in the name of 【龙域纪元】PVE丨长期养成|事件丰富. Groups top out at 6 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

Which location is 【龙域纪元】PVE丨长期养成|事件丰富 based in?

Going by its name rather than a tag, 【龙域纪元】PVE丨长期养成|事件丰富 points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 110.42.10.53:42941.

What Rust version does 【龙域纪元】PVE丨长期养成|事件丰富 currently run?

On Linux, 【龙域纪元】PVE丨长期养成|事件丰富 is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does 【龙域纪元】PVE丨长期养成|事件丰富 stay online?

【龙域纪元】PVE丨长期养成|事件丰富 is not online at the moment; the last sighting was 17 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on 【龙域纪元】PVE丨长期养成|事件丰富, and at what time?

【龙域纪元】PVE丨长期养成|事件丰富's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 33 days 22 hours ago.

How does 【龙域纪元】PVE丨长期养成|事件丰富 look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on 【龙域纪元】PVE丨长期养成|事件丰富?

gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): It has 200 slots; ts6 (Group limit): No team may exceed 6; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list 【龙域纪元】PVE丨长期养成|事件丰富 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 【龙域纪元】PVE丨长期养成|事件丰富 come up?

The Rust Data Lab lists that include 【龙域纪元】PVE丨长期养成|事件丰富 are: Rust community servers, measured. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does 【龙域纪元】PVE丨长期养成|事件丰富 compare with other servers in the rankings?

The seven-day player-hours table has 【龙域纪元】PVE丨长期养成|事件丰富 at #15,627, in the top 71% of ranked servers.

What does the current player count on 【龙域纪元】PVE丨长期养成|事件丰富 tell you?

No live signal from 【龙域纪元】PVE丨长期养成|事件丰富 right now, which was last seen 17 days 14 hours ago.

Getting on

What steps get you onto 【龙域纪元】PVE丨长期养成|事件丰富?

You can connect by pressing F1 in Rust and entering client.connect 110.42.10.53:42941, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts6

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players It has 200 slots.
ts6
Group limit No team may exceed 6.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.