Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h129 Sampled every 5 min

Element card · group PvE · atomic number 2,466, its rank

[大雄PVE] | 技能/强化/据点 | 死亡不掉

Online EA 110.42.47.81:28015 checked 58m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average2peak 6
Rank · atomic number#2,466top 11% · #248 in EA
Last wipe26d agomonthly schedule
Next wipe8d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers, top 44% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence

wipe-day peak15players, last three wipes

Coming wipes

  1. 8d 1hThu 5 Nov, 19:00 UTCFW
  2. 36d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:05 UTC26d ago 15 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 原倍 [坚果PVE]原倍养老/打怪… 35
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 35/ 100
  2. 2 爱酱 爱酱PVE|1服|十倍|死亡… 24
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 21 on average 24/ 88
  3. 3 修仙 [熊猫PVE]修仙升级/召唤… 13
    [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13/ 100
  4. 4 ちょ [JP]ちょっぴりHard-… 15
    [JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 15/ 100
  5. 5 原倍 【青岩-PVE服】原倍/萌新… 8
    【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 8/ 200
  6. 6 新问 新问仙PVE/死亡不掉/萌新… 10
    新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 10/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [大雄PVE] | 技能/强化/据点 | 死亡不掉?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 runs a procedural map of size 4,250 with seed 1598302675; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [大雄PVE] | 技能/强化/据点 | 死亡不掉?

Nothing in the name of [大雄PVE] | 技能/强化/据点 | 死亡不掉 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts [大雄PVE] | 技能/强化/据点 | 死亡不掉?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 gives Asia as its location, using the EA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 110.42.47.81:28015 is the address it uses.

What Rust version does [大雄PVE] | 技能/强化/据点 | 死亡不掉 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [大雄PVE] | 技能/强化/据点 | 死亡不掉 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [大雄PVE] | 技能/强化/据点 | 死亡不掉 for staying online?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 is live as of now. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Is [大雄PVE] | 技能/强化/据点 | 死亡不掉 known for smooth running?

The last 48 hours show an average of 138 server fps and a minimum of 99. The entity count reached 138,613, including buildings, deployables and all other world items. Up to 7,152 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does [大雄PVE] | 技能/强化/据点 | 死亡不掉 wipe, and how often?

Wiping once a month with the force wipe is what [大雄PVE] | 技能/强化/据点 | 死亡不掉 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 15 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

On [大雄PVE] | 技能/强化/据点 | 死亡不掉, what happens when wipe day arrives?

Recent wipes on average reached 15 players at their busiest. 12 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on [大雄PVE] | 技能/强化/据点 | 死亡不掉?

These are the tags [大雄PVE] | 技能/强化/据点 | 死亡不掉 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): East Asia is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [大雄PVE] | 技能/强化/据点 | 死亡不掉 appear in?

You will find [大雄PVE] | 技能/强化/据点 | 死亡不掉 on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [大雄PVE] | 技能/强化/据点 | 死亡不掉?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 is the only server we track that publishes this rustdx.cn hostname.

Player numbers

What position does [大雄PVE] | 技能/强化/据点 | 死亡不掉 hold among Rust servers?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 is #2,466 on seven-day player hours, #248 in Asia, and in the top 11% of all ranked servers.

How many players does [大雄PVE] | 技能/强化/据点 | 死亡不掉 have at the moment?

[大雄PVE] | 技能/强化/据点 | 死亡不掉 currently shows 0 players across 100 slots. The week's figures average 2 players and top out at 6. Peak time in the past 48 hours: 14:00 UTC, when the average was 5 players.

Connection

What is the way to join [大雄PVE] | 技能/强化/据点 | 死亡不掉?

Open the console with F1 in Rust and type client.connect 110.42.47.81:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.rustdx.cn.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.