Rust Data LabData lab · live
Live readings Servers11,600 Players34,753 Populated2,904 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 13,639, its rank

testtest

Offline EA 115.136.156.43:28015 checked 18d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,639top 62% · #473 in EA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:52 UTC25d ago 1 – running 1
Mon 14 Sep, 07:12 UTC43d ago 1 halved by day 1 18.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 33
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 33/ 200
  2. 2 Ja Japan Tokyo - … 31
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 118 on average 31/ 550
  3. 3 Ru Rustoria.co - … 67
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 109 on average 67/ 200
  4. 4 Ru Rustafied.com … 18
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 87 on average 18/ 100
  5. 5 Ru Rustoria.co - … 65
    Rustoria.co - SEA Medium | JUST WIPED 28.10 EA · no group limit · 65 on average 65/ 100
  6. 6 Ja Japan Beginner… 10
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 51 on average 10/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on testtest?

A procedural map runs on testtest, generated by the game.

What rules has testtest set, and what settings are in force?

The name of testtest carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is testtest based in?

With its EA tag, testtest places itself in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. 115.136.156.43:28015 is the address it uses.

Which Rust version is testtest on?

Rust network protocol 2634 and build 167231 on Windows is what testtest uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does testtest stay up, and how reliable is its uptime?

Right now testtest is offline, with its last appearance 18 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

What is the wiping pattern on testtest?

testtest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 20 hours ago.

How does testtest look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

Which meanings sit behind the tags on testtest?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; EA (East Asia): In the browser it sits under East Asia: that is the tag list testtest publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does testtest appear in?

You will find testtest on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does testtest compare with other servers in the rankings?

Player hours for the past seven days give testtest #13,639, #473 in Asia, and a place in the top 62% of ranked servers.

How full is testtest right now?

No live signal from testtest right now, which was last seen 18 days 22 hours ago.

Connection

What is the way to join testtest?

You can connect by pressing F1 in Rust and entering client.connect 115.136.156.43:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.