Rust Data LabData lab · live
Live readings Servers11,799 Players79,295 Populated3,786 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 13,782, its rank

本地

Offline 116.8.1.216:28015 checked 22d ago

Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#13,782top 61%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:40 UTC22d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 22
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 183 on average 22/ 200
  2. 2 Ja Japan Tokyo - … 11
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 11/ 550
  3. 3 Ru Rustoria.co - … 63
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average 63/ 200
  4. 4 Ru Rustafied.com … 5
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average 5/ 100
  5. 5 Ru Rustoria.co - … 53
    Rustoria.co - SEA Medium | JUST WIPED 28.10 EA · no group limit · 65 on average 53/ 100
  6. 6 Ja Japan Beginner… 5
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on 本地?

Generated by the game, the map on 本地 is procedural.

What settings and rules apply on 本地?

The name of 本地 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does 本地 sit?

No region tag is published by 本地; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 116.8.1.216:28015.

On what Rust version does 本地 operate?

On Windows, 本地 is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 本地 for staying online?

本地 is not online at the moment; the last sighting was 22 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Wipe days

What is the wiping pattern on 本地?

本地's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 11 hours ago.

On 本地, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on 本地?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list 本地 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 本地 come up?

These themed Rust Data Lab lists carry 本地: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does 本地 place?

本地 sits at #13,782 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on 本地 tell you?

No live signal from 本地 right now, which was last seen 22 days 3 hours ago.

Connection

What steps get you onto 本地?

In Rust, press F1 and enter client.connect 116.8.1.216:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.