Rust Data LabData lab · live
Live readings Servers11,803 Players69,659 Populated3,689 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Community · atomic number 16,730, its rank

测试

Offline 117.183.32.115:28015 checked 31d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,730top 71%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:20 UTC32d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 42
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 180 on average 42/ 200
  2. 2 Ja Japan Tokyo - … 34
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 117 on average 34/ 550
  3. 3 Ru Rustoria.co - … 58
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 109 on average 58/ 200
  4. 4 Ru Rustafied.com … 13
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 87 on average 13/ 100
  5. 5 Ru Rustoria.co - … 60
    Rustoria.co - SEA Medium | JUST WIPED 27.10 EA · no group limit · 65 on average 60/ 100
  6. 6 Ja Japan Beginner… 6
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 51 on average 6/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on 测试?

A procedural map runs on 测试, generated by the game.

What rules has 测试 set, and what settings are in force?

No gather rate appears in the name of 测试. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts 测试?

Going by its name rather than a tag, 测试 points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 117.183.32.115:28015.

On what Rust version does 测试 operate?

Rust network protocol 2633 and build 165217 on Windows is what 测试 uses. The protocol must match for you to join; Steam will update your game.

How dependable is 测试 for staying online?

Currently offline, 测试 was last seen 31 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on 测试?

The record holds too few of 测试's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 days 3 hours ago the current world was made.

What does a typical wipe day on 测试 involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on 测试?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list 测试 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 测试 appear in?

You will find 测试 on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does 测试 compare with other servers in the rankings?

Player hours over the last week put 测试 at #16,730, inside the top 71% of ranked servers.

What does the current player count on 测试 tell you?

测试 is offline at the moment; the last sighting was 31 days 7 hours ago.

Connection

What steps get you onto 测试?

You can connect by pressing F1 in Rust and entering client.connect 117.183.32.115:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.