Rust Data LabData lab · live
Live readings Servers11,628 Players32,585 Populated2,817 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 15,807, its rank

Forge PvP Training dev | lobby

Offline 119.252.216.50:28015 checked 17d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#15,807top 72%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 10:55 UTC17d ago 0 – running 1
Sat 10 Oct, 23:32 UTC18d ago 1 – 0.5 days 0
Sat 10 Oct, 12:04 UTC18d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 58 on average 22/ 150
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  5. 5 Sg SGRust@Mint 2
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  6. 6 Ру РУССКИЙ ДЛЯ НО… 0
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Quick answers

from the figures on this page

Server setup

How is Forge PvP Training dev | lobby configured, and what rules apply?

Nothing in the name of Forge PvP Training dev | lobby gives a gather rate. Group size is capped at 5 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.

About the server

In what location does Forge PvP Training dev | lobby sit?

There is no region on record for Forge PvP Training dev | lobby. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 119.252.216.50:28015.

On what Rust version does Forge PvP Training dev | lobby operate?

On Linux, Forge PvP Training dev | lobby is running Rust network protocol 2634 and build 167058. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Forge PvP Training dev | lobby stay up, and how reliable is its uptime?

Forge PvP Training dev | lobby is not online at the moment; the last sighting was 17 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipe days

How often does a wipe happen on Forge PvP Training dev | lobby, and at what time?

There is no next wipe to predict for Forge PvP Training dev | lobby, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 19 hours ago.

On Forge PvP Training dev | lobby, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

How should you read the tags on Forge PvP Training dev | lobby?

The game's server browser reads the tags Forge PvP Training dev | lobby publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): It has 300 slots; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Forge PvP Training dev | lobby come up?

The Rust Data Lab lists that include Forge PvP Training dev | lobby are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does Forge PvP Training dev | lobby compare with other servers in the rankings?

Forge PvP Training dev | lobby sits at #15,807 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on Forge PvP Training dev | lobby tell you?

The last recorded sighting of Forge PvP Training dev | lobby was 17 days 18 hours ago, and it is offline now.

How to join

How can you connect to Forge PvP Training dev | lobby?

Open the console with F1 in Rust and type client.connect 119.252.216.50:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts5,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players It has 300 slots.
ts5
Group limit The team limit is 5.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.