Rust Data LabData lab · live
Live readings Servers11,722 Players55,260 Populated3,387 Fresh wipes · 3h137 Sampled every 5 min

Element card · group PvE · atomic number 15,248, its rank

TEST

Online 121.80.41.68:28015 checked 8m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,248top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TEST?

TEST runs a procedural map of size 4,500 with seed 823183683; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is TEST configured, and what rules apply?

The name of TEST carries no gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, loot is handed out for aim and PvP practice. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does TEST sit?

No region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 121.80.41.68:28015.

What Rust version does TEST currently run?

Rust network protocol 2634 and build 167781 on Linux is what TEST uses. The protocol must match for you to join; Steam will update your game.

How reliably does TEST stay online?

Right now, TEST is reachable. About 9 days 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

Is TEST known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 58. The entity count reached 133,669, including buildings, deployables and all other world items. Up to 7,557 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does TEST wipe, and how often?

The record holds too few of TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days 13 hours ago.

How does TEST look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags TEST carries?

These are the tags TEST makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): 3 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^k (Build server): Design and test your bases here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

You will find TEST on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does TEST compare with other servers in the rankings?

Player hours over the last week put TEST at #15,248, inside the top 69% of ranked servers.

What does the current player count on TEST tell you?

At the moment TEST has 0 of its 3 slots filled. Averaged over the past week: 0 players, peaking at 1.

How to join

What steps get you onto TEST?

Open the console with F1 in Rust and type client.connect 121.80.41.68:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp3
Max players 3 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^k
Build server Design and test your bases here.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.