Element card · group PvE · atomic number 15,248, its rank
TEST
Online 121.80.41.68:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TEST?
TEST runs a procedural map of size 4,500 with seed 823183683; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is TEST configured, and what rules apply?
The name of TEST carries no gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, loot is handed out for aim and PvP practice. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does TEST sit?
No region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 121.80.41.68:28015.
What Rust version does TEST currently run?
Rust network protocol 2634 and build 167781 on Linux is what TEST uses. The protocol must match for you to join; Steam will update your game.
How reliably does TEST stay online?
Right now, TEST is reachable. About 9 days 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.
Is TEST known for smooth running?
In the last 48 hours, it averaged 60 server fps, with a low of 58. The entity count reached 133,669, including buildings, deployables and all other world items. Up to 7,557 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does TEST wipe, and how often?
The record holds too few of TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days 13 hours ago.
How does TEST look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
What should you understand from the tags TEST carries?
These are the tags TEST makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): 3 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^k (Build server): Design and test your bases here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
You will find TEST on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does TEST compare with other servers in the rankings?
Player hours over the last week put TEST at #15,248, inside the top 69% of ranked servers.
What does the current player count on TEST tell you?
At the moment TEST has 0 of its 3 slots filled. Averaged over the past week: 0 players, peaking at 1.
How to join
What steps get you onto TEST?
Open the console with F1 in Rust and type client.connect 121.80.41.68:28015. The Launch Rust button on this page does the same job through Steam.
