Rust Data LabData lab · live
Live readings Servers11,698 Players53,885 Populated3,236 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Modded · atomic number 7,260, its rank

[SEA] morroc101

Online 124.120.156.147:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 350 0% full Room to join
7-day average1peak 3
Rank · atomic number#7,260top 33%
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0014:0018:0021:0017:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0014:0018:0021:0017:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:53 UTC12m ago – – – 1
Tue 27 Oct, 20:34 UTC1d ago – – – 0
Tue 27 Oct, 17:19 UTC1d ago – – – 1
Tue 27 Oct, 16:12 UTC1d ago – – – 1
Tue 27 Oct, 13:50 UTC1d ago – – – 1
Tue 27 Oct, 13:40 UTC1d ago – – – 1
Tue 27 Oct, 13:23 UTC1d ago – – – 1
Tue 27 Oct, 12:58 UTC1d ago – – – 0
Tue 27 Oct, 12:48 UTC1d ago – – – 1
Tue 27 Oct, 12:38 UTC1d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Cs CSL | EU Stagi… 2
    CSL | EU Staging EU · groups of 8+ · 23 on average 2/ 64
  3. 3 Ru 404 RUST / ДЛЯ… 5
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 3 on average 5/ 300
  4. 4 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40
  5. 5 Wa Warriors 1
    Warriors groups of 8+ · 2 on average 1/ 100
  6. 6 Xm [IR][1X] Mz RU… 0
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on [SEA] morroc101?

A procedural map of size 3,500 with seed 1906473059 runs on [SEA] morroc101, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [SEA] morroc101 set, and what settings are in force?

No gather rate appears in the name of [SEA] morroc101. Group size is capped at 12 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does [SEA] morroc101 sit?

The name of [SEA] morroc101 points to Asia, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 124.120.156.147:28015.

Which Rust version is [SEA] morroc101 on?

On Windows, [SEA] morroc101 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [SEA] morroc101 stay up, and how reliable is its uptime?

Right now, [SEA] morroc101 is reachable. About 57 minutes ago is when it last restarted, based on its uptime. Measured over 1 full day: 25% uptime, with 6 of 24 hours spent up. It first appeared to Rust Data Lab on 27 October 2026.

How well does [SEA] morroc101 perform?

The last 48 hours show an average of 229 server fps and a minimum of 188. Buildings, deployables and everything else in the world added up to as many as 103,977 entities. Up to 2,691 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on [SEA] morroc101?

Every few hours [SEA] morroc101 generates a new world; there is no wipe schedule, and those resets are not wipes.

Tags, lists

Which meanings sit behind the tags on [SEA] morroc101?

The game's server browser reads the tags [SEA] morroc101 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): It has 350 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] morroc101 come up?

These themed Rust Data Lab lists carry [SEA] morroc101: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does [SEA] morroc101 hold among Rust servers?

The seven-day player-hours table has [SEA] morroc101 at #7,260, in the top 33% of ranked servers.

What does the current player count on [SEA] morroc101 tell you?

[SEA] morroc101 currently shows 0 players across 350 slots. A seven-day sample gives 1 players on average and 3 at the top. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.

How to join

What steps get you onto [SEA] morroc101?

You can connect by pressing F1 in Rust and entering client.connect 124.120.156.147:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp350
Max players It has 350 slots.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.