Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 3,626, its rank

EU Classic Survivor #4

Online 132.243.225.79:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 50 4% full Room to join
7-day average1peak 2
Rank · atomic number#3,626top 16%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:53 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  2. 2 Re RETRO RUST #1 … 33
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 7
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 7/ 700
  4. 4 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 0
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 0/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 26
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average 26/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on EU Classic Survivor #4?

A procedural map of size 3,500 with seed 12345 runs on EU Classic Survivor #4, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on EU Classic Survivor #4?

The name of EU Classic Survivor #4 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does EU Classic Survivor #4 sit?

The name of EU Classic Survivor #4 points to Europe, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 132.243.225.79:28015.

What Rust version does EU Classic Survivor #4 currently run?

Rust network protocol 2635 and build 168909 on Windows is what EU Classic Survivor #4 uses. The protocol must match for you to join; Steam will update your game.

Does EU Classic Survivor #4 stay up, and how reliable is its uptime?

Right now, EU Classic Survivor #4 is reachable. The uptime it reports suggests it restarted roughly 2 days 2 hours ago. It was online for 123 of 168 hours in the last 7 full days, which is 73% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is EU Classic Survivor #4 known for smooth running?

In the last 48 hours, it averaged 12 server fps, with a low of 5. The maximum entity count was 72,697, covering buildings, deployables and all else in the world. Memory use peaked at 2,250 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does EU Classic Survivor #4 wipe, and how often?

The record holds too few of EU Classic Survivor #4's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 14 hours ago.

What does a typical wipe day on EU Classic Survivor #4 involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 2 hours in.

Where it appears

What should you understand from the tags EU Classic Survivor #4 carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list EU Classic Survivor #4 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does EU Classic Survivor #4 appear in?

These themed Rust Data Lab lists carry EU Classic Survivor #4: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does EU Classic Survivor #4 hold among Rust servers?

Player hours over the last week put EU Classic Survivor #4 at #3,626, inside the top 16% of ranked servers.

How many players does EU Classic Survivor #4 have at the moment?

EU Classic Survivor #4 currently shows 2 players across 50 slots. Averaged over the past week: 1 players, peaking at 2. Peak time in the past 48 hours: 22:00 UTC, when the average was 2 players.

How to join

What steps get you onto EU Classic Survivor #4?

In Rust, press F1 and enter client.connect 132.243.225.79:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.