Rust Data LabData lab · live
Live readings Servers11,757 Players71,901 Populated3,470 Fresh wipes · 3h213 Sampled every 5 min

Element card · group Modded · atomic number 8,846, its rank

Dead Zone | EU | 2x | Kits |

Online 134.19.177.236:26465 checked 11m ago

2x moddedoxide
Join the experiment
Atomic mass · players now 2/ 50 4% full Room to join
7-day average2peak 2
Rank · atomic number#8,846top 40%
Last wipe4h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5218:0019:0020:0021:00Wiped Thu 29 Oct, 18:35 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608018:0019:0020:0021:00Wiped Thu 29 Oct, 18:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:35 UTC4h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 421
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 808 on average 421/ 500
  2. 2 Vi Vital Rust - E… 962
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 621 on average 962/ 1,100
  3. 3 Eu EU RENEGADE 2x… 489
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 353 on average 489/ 595
  4. 4 Ma Magic Rust #18… 303
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 338 on average 303/ 430
  5. 5 Mi MIRAGE RUST | … 31
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average 31/ 1,000
  6. 6 Vi Vitality - EU … 584
    Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 302 on average 584/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on Dead Zone | EU | 2x | Kits |?

The map on Dead Zone | EU | 2x | Kits | is procedural at size 3,500 with seed 9, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Dead Zone | EU | 2x | Kits | configured, and what rules apply?

According to its name, Dead Zone | EU | 2x | Kits | runs 2x gather. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Dead Zone | EU | 2x | Kits |?

No region tag is published by Dead Zone | EU | 2x | Kits |; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 134.19.177.236:26465 is the address it uses.

On what Rust version does Dead Zone | EU | 2x | Kits | operate?

On Linux, Dead Zone | EU | 2x | Kits | is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Dead Zone | EU | 2x | Kits | stay up, and how reliable is its uptime?

Right now, Dead Zone | EU | 2x | Kits | is reachable. According to the uptime it reports, the last restart was about 2 hours ago. It first appeared to Rust Data Lab on 29 October 2026.

Does Dead Zone | EU | 2x | Kits | hold a steady performance?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. The maximum entity count was 66,971, covering buildings, deployables and all else in the world. Memory use peaked at 1,922 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Dead Zone | EU | 2x | Kits | wipe, and how often?

Dead Zone | EU | 2x | Kits |'s wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 hours ago.

Where it appears

How should you read the tags on Dead Zone | EU | 2x | Kits |?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Dead Zone | EU | 2x | Kits | publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Dead Zone | EU | 2x | Kits | come up?

These themed Rust Data Lab lists carry Dead Zone | EU | 2x | Kits |: 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

Against other Rust servers, where does Dead Zone | EU | 2x | Kits | place?

Player hours over the last week put Dead Zone | EU | 2x | Kits | at #8,846, inside the top 40% of ranked servers.

How many players does Dead Zone | EU | 2x | Kits | have at the moment?

Of 50 slots, 2 are taken on Dead Zone | EU | 2x | Kits | right now. The week's figures average 2 players and top out at 2. Peak time in the past 48 hours: 19:00 UTC, when the average was 2 players.

How to join

What steps get you onto Dead Zone | EU | 2x | Kits |?

You can connect by pressing F1 in Rust and entering client.connect 134.19.177.236:26465, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.