Rust Data LabData lab · live
Live readings Servers11,847 Players98,615 Populated3,861 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,973, its rank

BunnieBee's

Offline 134.255.240.121:10500 checked 26d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,973top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers, and #639 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 7
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 7/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 Pr ProRow 2
    ProRow quad · 2 on average 2/ 20
  4. 4 So [EA] Softcore 1 42
    [EA] Softcore 1 quad · monthly · 66 on average 42/ 350
  5. 5 Fa [US] Facepunch… 29
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 29/ 300
  6. 6 Re Reddit.com/r/P… 10
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 10/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on BunnieBee's?

BunnieBee's runs a procedural map of size 3,500 with seed 6738; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has BunnieBee's set, and what settings are in force?

The name of BunnieBee's carries no gather rate. The group cap is 4 players (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts BunnieBee's?

There is no region on record for BunnieBee's. Rust Data Lab shows a server's stated location, not a verified position of the machine. 134.255.240.121:10500 is the address it uses.

Which Rust version is BunnieBee's on?

On Windows, BunnieBee's is running Rust network protocol 2634 and build 166586. The protocol must match for you to join; Steam will update your game.

How reliably does BunnieBee's stay online?

Currently offline, BunnieBee's was last seen 26 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Wipes and resets

When does BunnieBee's wipe, and how often?

The record holds too few of BunnieBee's's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.

Where it appears

How should you read the tags on BunnieBee's?

gmsoftcore (Game mode): The rules are softcore, which is easier; mp20 (Max players): 20 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list BunnieBee's publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does BunnieBee's come up?

You will find BunnieBee's on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Against other Rust servers, where does BunnieBee's place?

Player hours over the last week put BunnieBee's at #15,973, inside the top 70% of ranked servers. In the quad category it ranks #639.

How many players does BunnieBee's have at the moment?

BunnieBee's is offline at the moment; the last sighting was 26 days 23 hours ago.

Connection

What steps get you onto BunnieBee's?

You can connect by pressing F1 in Rust and entering client.connect 134.255.240.121:10500, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmsoftcore,cs166586,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp20
Max players 20 is the slot count.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.