Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 5,876, its rank

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 35m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 4
Rank · atomic number#5,876top 26% · #962 in NA
Last wipe23h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123422:0002:0006:0009:0019:0023:00Wiped Wed 28 Oct, 22:43 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020022:0002:0006:0009:0019:0023:00Wiped Wed 28 Oct, 22:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC1d ago – – running 1
Fri 23 Oct, 09:06 UTC6d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC8d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC8d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC16d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC18d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC21d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC23d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ha [NA-1] Hazzy.g… 6
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  2. 2 Ru RustReborn.gg … 14
    RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA NA · no group limit · 15 on average 14/ 50
  3. 3 Ru RustGames.gg |… 30
    RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 14 on average 30/ 400
  4. 4 Be [US] BekerMelk… 1
    [US] BekerMelk's Bow Aim Training Server | AimTrain Face NA · no group limit · 1 on average 1/ 50
  5. 5 Us US FunServer x… 3
    US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average 3/ 100
  6. 6 Ru RustReborn.gg … 485
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 735 on average 485/ 550

Quick answers

from the figures on this page

Server setup

What map is in play on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is procedural at size 3,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Nothing in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives a gather rate. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

With its NA tag, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 135.148.136.218:28215.

On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?

Rust network protocol 2635 and build 168909 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses. The protocol must match for you to join; Steam will update your game.

How dependable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes for staying online?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 87 of 168 hours in the last 7 full days, which is 52% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold a steady performance?

Server fps averaged 110 over the last 48 hours, with 110 as the lowest. The maximum entity count was 1,419, covering buildings, deployables and all else in the world. Memory use peaked at 1,557 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and at what time?

With no fixed rhythm, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 hours ago.

What does a typical wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes involve?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 30 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.

Tags, lists

Which meanings sit behind the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in?

These themed Rust Data Lab lists carry [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold among Rust servers?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #5,876 on seven-day player hours, #962 in North America, and in the top 26% of all ranked servers.

What does the current player count on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes tell you?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 4. Over 48 hours, the highest average fell at 02:00 UTC, at 4 players.

How to join

What is the way to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

You can connect by pressing F1 in Rust and entering client.connect 135.148.136.218:28215, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://ISL.GG.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.