Element card · group Modded · atomic number 5,876, its rank
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 35m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC6d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC8d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC8d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC16d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC17d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC18d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC21d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC23d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC32d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC33d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC37d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC38d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC38d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC39d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC40d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is procedural at size 3,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
What settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Nothing in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives a gather rate. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
With its NA tag, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 135.148.136.218:28215.
On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?
Rust network protocol 2635 and build 168909 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses. The protocol must match for you to join; Steam will update your game.
How dependable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes for staying online?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 87 of 168 hours in the last 7 full days, which is 52% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold a steady performance?
Server fps averaged 110 over the last 48 hours, with 110 as the lowest. The maximum entity count was 1,419, covering buildings, deployables and all else in the world. Memory use peaked at 1,557 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and at what time?
With no fixed rhythm, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 hours ago.
What does a typical wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes involve?
Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 30 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.
Tags, lists
Which meanings sit behind the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in?
These themed Rust Data Lab lists carry [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hold among Rust servers?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #5,876 on seven-day player hours, #962 in North America, and in the top 26% of all ranked servers.
What does the current player count on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes tell you?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 4. Over 48 hours, the highest average fell at 02:00 UTC, at 4 players.
How to join
What is the way to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
You can connect by pressing F1 in Rust and entering client.connect 135.148.136.218:28215, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://ISL.GG.
