Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h65 Sampled every 5 min

Element card · group PvE · atomic number 799, its rank

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online NA 135.148.136.6:60405 checked 10m ago

biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 10/ 100 10% full Room to join
7-day average13peak 33
Rank · atomic number#799top 4% · #122 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304006:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 14d 12hThu 12 Nov, 17:58 UTC
  3. 35d 13hThu 3 Dec, 19:00 UTCFW
  4. 42d 12hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC13d ago 38 – running 7
Thu 1 Oct, 18:02 UTC FW27d ago 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC41d ago 38 halved by day 11 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average 103/ 200
  3. 3 Or Orange Dream |… 28
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  4. 4 Lu LuffyRust Texa… 13
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  5. 5 Zo ZOMBZ SPOOKY P… 15
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  6. 6 Us US Markiii-Rus… 3
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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The map on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is procedural at size 4,500 with seed 467147874, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly set, and what settings are in force?

The name of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly carries no gather rate. Group size is capped at 6 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The NA tag is how [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 135.148.136.6:60405 is the address it uses.

On what Rust version does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly operate?

Rust network protocol 2635 and build 168909 on Linux is what [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly uses. The protocol must match for you to join; Steam will update your game.

How reliably does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly stay online?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is live as of now. According to the uptime it reports, the last restart was about 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly perform?

The last 48 hours show an average of 67 server fps and a minimum of 46. The entity count reached 254,822, including buildings, deployables and all other world items. Memory use peaked at 6,691 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipe, and how often?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs on a wipe rhythm of every 4 weeks on Thursday at 17:58 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 13 days 11 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly involve?

Recent wipes on average reached 40 players at their busiest. 6 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 10.5 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The game's server browser reads the tags [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly appear in?

You will find [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.

Player counts

What position does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly hold among Rust servers?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is #799 on seven-day player hours, #122 in North America, and in the top 4% of all ranked servers.

How many players does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly have at the moment?

Of 100 slots, 10 are taken on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly right now. A seven-day sample gives 13 players on average and 33 at the top. Over 48 hours, the highest average fell at 03:00 UTC, at 28 players.

Connection

How can you connect to [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Open the console with F1 in Rust and type client.connect 135.148.136.6:60405. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.goldenhourrust.com/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts6
Group limit No team may exceed 6.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.