Rust Data LabData lab · live
Live readings Servers11,693 Players51,221 Populated3,071 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 4,570, its rank

Helios Development Server

Online 135.148.137.143:60415 checked 9m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 2/ 100 2% full Room to join
7-day average0peak 4
Rank · atomic number#4,570top 21%
Last wipe5h agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123403:0012:0022:0006:0015:0000:00Wiped Thu 29 Oct, 20:12 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040003:0012:0022:0006:0015:0000:00Wiped Thu 29 Oct, 20:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW
Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:12 UTC5h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 7
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 7/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 35
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 35/ 700
  3. 3 Ru 404 RUST 2Х|ДЛ… 7
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 85 on average 7/ 1,000
  4. 4 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 80 on average 24/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 31
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 77 on average 31/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 73
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 73 on average 73/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Helios Development Server?

The map on Helios Development Server is procedural at size 2,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Helios Development Server?

The name of Helios Development Server carries no gather rate. Group size is capped at 40 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

About the server

In what location does Helios Development Server sit?

There is no region on record for Helios Development Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 135.148.137.143:60415 is the address it uses.

Which Rust version is Helios Development Server on?

Rust network protocol 2635 and build 168909 on Linux is what Helios Development Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Helios Development Server stay online?

At the moment, Helios Development Server is online. About 3 hours ago is when it last restarted, based on its uptime. For the last 5 full days, 119 of 120 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Is Helios Development Server known for smooth running?

The last 48 hours show an average of 237 server fps and a minimum of 225. The maximum entity count was 35,497, covering buildings, deployables and all else in the world. The highest memory usage was 2,189 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Helios Development Server wipe, and how often?

Wiping once a month with the force wipe is what Helios Development Server does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 5 hours ago. A monthly wipe schedule is what its tags publish.

Tags, lists

What should you understand from the tags Helios Development Server carries?

These are the tags Helios Development Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts40 (Group limit): Teams cap at 40 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Helios Development Server come up?

The Rust Data Lab lists that include Helios Development Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player counts

What position does Helios Development Server hold among Rust servers?

The seven-day player-hours table has Helios Development Server at #4,570, in the top 21% of ranked servers.

What does the current player count on Helios Development Server tell you?

At the moment Helios Development Server has 2 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 4. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How to join

What steps get you onto Helios Development Server?

In Rust, press F1 and enter client.connect 135.148.137.143:60415. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts40
Group limit Teams cap at 40 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.