Rust Data LabData lab · live
Live readings Servers11,803 Players69,659 Populated3,689 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 15,404, its rank

RustAddicted.com TEST Server - AIM, FFA, BEDWARS

Online 136.243.74.233:28065 checked 16m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404top 69%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Pl PLUKN - US Mon… 1
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 1/ 10
  3. 3 Mi MINICOPTER / H… 9
    MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average 9/ 100
  4. 4 Ru [EU] Rustoria.… 7
    [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 7/ 100
  5. 5 Ru [US] Rustoria.… 3
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  6. 6 Na NA | Apex Aim … 0
    NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average 0/ 16

Quick answers

from the figures on this page

Settings and map

What map is in play on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?

A procedural map of size 3,500 with seed 1337 runs on RustAddicted.com TEST Server - AIM, FFA, BEDWARS, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is RustAddicted.com TEST Server - AIM, FFA, BEDWARS configured, and what rules apply?

The name of RustAddicted.com TEST Server - AIM, FFA, BEDWARS carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts RustAddicted.com TEST Server - AIM, FFA, BEDWARS?

There is no region on record for RustAddicted.com TEST Server - AIM, FFA, BEDWARS. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 136.243.74.233:28065.

What Rust version does RustAddicted.com TEST Server - AIM, FFA, BEDWARS currently run?

On Windows, RustAddicted.com TEST Server - AIM, FFA, BEDWARS is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustAddicted.com TEST Server - AIM, FFA, BEDWARS stay up, and how reliable is its uptime?

Right now, RustAddicted.com TEST Server - AIM, FFA, BEDWARS is reachable. According to the uptime it reports, the last restart was about 16 days 6 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RustAddicted.com TEST Server - AIM, FFA, BEDWARS known for smooth running?

The last 48 hours show an average of 115 server fps and a minimum of 113. The entity count reached 10,956, including buildings, deployables and all other world items. The highest memory usage was 2,523 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does RustAddicted.com TEST Server - AIM, FFA, BEDWARS wipe, and how often?

RustAddicted.com TEST Server - AIM, FFA, BEDWARS's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 53 days 10 hours ago.

Tags, lists

Which meanings sit behind the tags on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?

The game's server browser reads the tags RustAddicted.com TEST Server - AIM, FFA, BEDWARS publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustAddicted.com TEST Server - AIM, FFA, BEDWARS appear in?

You will find RustAddicted.com TEST Server - AIM, FFA, BEDWARS on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does RustAddicted.com TEST Server - AIM, FFA, BEDWARS place?

The seven-day player-hours table has RustAddicted.com TEST Server - AIM, FFA, BEDWARS at #15,404, in the top 69% of ranked servers.

What does the current player count on RustAddicted.com TEST Server - AIM, FFA, BEDWARS tell you?

At the moment RustAddicted.com TEST Server - AIM, FFA, BEDWARS has 0 of its 50 slots filled. The past week gives an average of 0 players.

How to join

What is the way to join RustAddicted.com TEST Server - AIM, FFA, BEDWARS?

Open the console with F1 in Rust and type client.connect 136.243.74.233:28065. The Launch Rust button on this page does the same job through Steam. For more, visit https://rustaddicted.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.