Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group Community · atomic number 1,748, its rank

NA | Apex Aim Arena | 1v1 Facecheck FFA Targets

Online 37.60.224.119:30515 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average3peak 5
Rank · atomic number#1,748top 8%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 De Deadshot's Are… 0
    Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game NA · groups of 8+ · 3 on average 0/ 16
  2. 2 Pl PLUKN - US Mon… 9
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 9/ 20
  3. 3 Ru [US] Rustoria.… 2
    [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 2/ 100
  4. 4 Th The Salt Mines… 1
    The Salt Mines (Official) Solo Only | 2x | NA · groups of 8+ · 2x · monthly · 1 on average 1/ 100
  5. 5 Ic [US] ICEFUSE B… 30
    [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 32 on average 30/ 100
  6. 6 Ka KABOOM 1000X |… 3
    KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average 3/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?

NA | Apex Aim Arena | 1v1 Facecheck FFA Targets runs a procedural map of size 1,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has NA | Apex Aim Arena | 1v1 Facecheck FFA Targets set, and what settings are in force?

Nothing in the name of NA | Apex Aim Arena | 1v1 Facecheck FFA Targets gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server details

In what location does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sit?

No region tag is published by NA | Apex Aim Arena | 1v1 Facecheck FFA Targets; its name, though, points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.60.224.119:30515.

On what Rust version does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets operate?

On Linux, NA | Apex Aim Arena | 1v1 Facecheck FFA Targets is running Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.

Does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets stay up, and how reliable is its uptime?

At the moment, NA | Apex Aim Arena | 1v1 Facecheck FFA Targets is online. The uptime it reports suggests it restarted roughly 6 days 11 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets hold a steady performance?

Server fps averaged 9 over the last 48 hours, with 4 as the lowest. The entity count reached 2,814, including buildings, deployables and all other world items. The highest memory usage was 736 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?

The record holds too few of NA | Apex Aim Arena | 1v1 Facecheck FFA Targets's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 53 days 23 hours ago.

Tags, lists

How should you read the tags on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?

These are the tags NA | Apex Aim Arena | 1v1 Facecheck FFA Targets makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): Player slots: 16; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets appear in?

These themed Rust Data Lab lists carry NA | Apex Aim Arena | 1v1 Facecheck FFA Targets: Aim training servers, measured live, Rust community servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets compare with other servers in the rankings?

NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sits at #1,748 for seven-day player hours, placing it in the top 8% of ranked servers.

What does the current player count on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets tell you?

At the moment NA | Apex Aim Arena | 1v1 Facecheck FFA Targets has 0 of its 16 slots filled. The week's figures average 3 players and top out at 5.

Getting on

How can you connect to NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?

Open the console with F1 in Rust and type client.connect 37.60.224.119:30515. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players Player slots: 16.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build Build number: 163207.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.