Rust Data LabData lab · live
Live readings Servers11,764 Players70,199 Populated3,422 Fresh wipes · 3h215 Sampled every 5 min

Element card · group Community · atomic number 14,799, its rank

TEST

Offline 138.124.85.71:28015 checked 24d ago

teams off hardcore
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,799top 66%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC27d ago 1 – running 0
Fri 18 Sep, 11:08 UTC41d ago 1 held half 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 13
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 13/ 200
  2. 2 Fa [EU] Facepunch… 4
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 6 on average 4/ 400
  3. 3 Ru Rusticated.com… 8
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 8/ 150
  4. 4 Ru Rustopia.gg - … 10
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 10/ 75
  5. 5 Fa [US East] Face… 4
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 4/ 400
  6. 6 Ru Rustafied.com … 1
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST?

A procedural map runs on TEST, generated by the game.

What rules has TEST set, and what settings are in force?

No gather rate appears in the name of TEST. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is TEST based in?

Nothing about a region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 138.124.85.71:28015.

On what Rust version does TEST operate?

On Windows, TEST is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TEST stay up, and how reliable is its uptime?

Currently offline, TEST was last seen 24 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

How often does a wipe happen on TEST, and at what time?

The record holds too few of TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 23 hours ago.

What does a typical wipe day on TEST involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

Which meanings sit behind the tags on TEST?

The game's server browser reads the tags TEST publishes, which are gmhardcore (Game mode): The rules are hardcore, which is harsher; mp10 (Max players): It has 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TEST appear in?

These themed Rust Data Lab lists carry TEST: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

Against other Rust servers, where does TEST place?

Player hours over the last week put TEST at #14,799, inside the top 66% of ranked servers.

What does the current player count on TEST tell you?

No live signal from TEST right now, which was last seen 24 days 5 hours ago.

Getting on

What steps get you onto TEST?

In Rust, press F1 and enter client.connect 138.124.85.71:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp10
Max players It has 10 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.