Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h69 Sampled every 5 min

Element card · group PvE · atomic number 15,373, its rank

The BAD idea

Online 139.180.52.71:28015 checked 2h ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,373top 69%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 203
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 203/ 2,000
  2. 2 Br [EU] Brits PvE… 296
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 296/ 2,000
  3. 3 Ch Chrayntopia ♡ … 75
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 75/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 51
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 51/ 200
  5. 5 Re [PvE] Relic | … 45
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 45/ 300
  6. 6 Tr TRAVELER PVE [… 82
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 82/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on The BAD idea?

The map on The BAD idea is procedural at size 4,500 with seed 6738, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on The BAD idea?

The name of The BAD idea carries no gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is The BAD idea based in?

No region is published by The BAD idea. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 139.180.52.71:28015.

Which Rust version is The BAD idea on?

Rust network protocol 2633 and build 165217 on Windows is what The BAD idea uses. The protocol must match for you to join; Steam will update your game.

How dependable is The BAD idea for staying online?

Right now, The BAD idea is reachable. The uptime it reports suggests it restarted roughly 8 days 14 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Is The BAD idea known for smooth running?

The last 48 hours show an average of 90 server fps and a minimum of 71. The maximum entity count was 110,139, covering buildings, deployables and all else in the world. The highest memory usage was 5,444 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on The BAD idea?

The BAD idea's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 8 hours ago.

Tags, lists

How should you read the tags on The BAD idea?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list The BAD idea publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does The BAD idea come up?

You will find The BAD idea on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does The BAD idea hold among Rust servers?

The BAD idea sits at #15,373 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does The BAD idea have at the moment?

Of 100 slots, 0 are taken on The BAD idea right now. The seven-day average for this server is 0 players.

How to join

What is the way to join The BAD idea?

Open the console with F1 in Rust and type client.connect 139.180.52.71:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.