Element card · group PvE · atomic number 15,308, its rank
Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Core Community | Hub & Lobby?
The map on Core Community | Hub & Lobby is procedural, made by the game.
What rules has Core Community | Hub & Lobby set, and what settings are in force?
No gather rate appears in the name of Core Community | Hub & Lobby. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
In what location does Core Community | Hub & Lobby sit?
Nothing about a region is published by Core Community | Hub & Lobby. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 141.101.175.112:28015.
On what Rust version does Core Community | Hub & Lobby operate?
On Windows, Core Community | Hub & Lobby is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Core Community | Hub & Lobby stay up, and how reliable is its uptime?
Currently offline, Core Community | Hub & Lobby was last seen 9 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 18 October 2026.
Wipes and resets
When does Core Community | Hub & Lobby wipe, and how often?
The record holds too few of Core Community | Hub & Lobby's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 12 hours ago.
Where it appears
Which meanings sit behind the tags on Core Community | Hub & Lobby?
These are the tags Core Community | Hub & Lobby makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Core Community | Hub & Lobby come up?
You will find Core Community | Hub & Lobby on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does Core Community | Hub & Lobby hold among Rust servers?
Player hours over the last week put Core Community | Hub & Lobby at #15,308, inside the top 70% of ranked servers.
What does the current player count on Core Community | Hub & Lobby tell you?
The last recorded sighting of Core Community | Hub & Lobby was 9 days 17 hours ago, and it is offline now.
Getting on
What is the way to join Core Community | Hub & Lobby?
You can connect by pressing F1 in Rust and entering client.connect 141.101.175.112:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.