Element card · group PvE · atomic number 15,327, its rank
Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Core Community | Hub & Lobby?
The map on Core Community | Hub & Lobby is procedural, made by the game.
What settings and rules apply on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Core Community | Hub & Lobby based in?
No region is published by Core Community | Hub & Lobby. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 141.101.175.152:28015.
Which Rust version is Core Community | Hub & Lobby on?
On Windows, Core Community | Hub & Lobby is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How dependable is Core Community | Hub & Lobby for staying online?
Currently offline, Core Community | Hub & Lobby was last seen 11 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipes and resets
How often does a wipe happen on Core Community | Hub & Lobby, and at what time?
The record holds too few of Core Community | Hub & Lobby's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 days 7 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Core Community | Hub & Lobby?
The game's server browser reads the tags Core Community | Hub & Lobby publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Core Community | Hub & Lobby appear in?
You will find Core Community | Hub & Lobby on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does Core Community | Hub & Lobby hold among Rust servers?
Core Community | Hub & Lobby sits at #15,327 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does Core Community | Hub & Lobby have at the moment?
The last recorded sighting of Core Community | Hub & Lobby was 11 days 1 hours ago, and it is offline now.
Connection
How can you connect to Core Community | Hub & Lobby?
Open the console with F1 in Rust and type client.connect 141.101.175.152:28015. The Launch Rust button on this page does the same job through Steam.