Rust Data LabData lab · live
Live readings Servers11,644 Players43,541 Populated3,049 Fresh wipes · 3h97 Sampled every 5 min

Element card · group PvE · atomic number 16,685, its rank

RUST: NOT FRIENDLY - Local Development

Offline 143.105.151.63:28015 checked 28d ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#16,685top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 139
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average 139/ 2,000
  2. 2 Br [EU] Brits PvE… 126
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 126/ 2,000
  3. 3 Ch Chrayntopia ♡ … 47
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average 47/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 63
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 63/ 200
  5. 5 Re [PvE] Relic | … 26
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 26/ 300
  6. 6 Tr TRAVELER PVE [… 7
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 7/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RUST: NOT FRIENDLY - Local Development?

Generated by the game, the map on RUST: NOT FRIENDLY - Local Development is procedural.

What rules has RUST: NOT FRIENDLY - Local Development set, and what settings are in force?

No gather rate appears in the name of RUST: NOT FRIENDLY - Local Development. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts RUST: NOT FRIENDLY - Local Development?

Nothing about a region is published by RUST: NOT FRIENDLY - Local Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 143.105.151.63:28015.

Which Rust version is RUST: NOT FRIENDLY - Local Development on?

On Windows, RUST: NOT FRIENDLY - Local Development is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does RUST: NOT FRIENDLY - Local Development stay online?

Right now RUST: NOT FRIENDLY - Local Development is offline, with its last appearance 28 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does RUST: NOT FRIENDLY - Local Development wipe, and how often?

Too few wipes are on record for RUST: NOT FRIENDLY - Local Development to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 8 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on RUST: NOT FRIENDLY - Local Development?

gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list RUST: NOT FRIENDLY - Local Development publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RUST: NOT FRIENDLY - Local Development appear in?

The Rust Data Lab lists that include RUST: NOT FRIENDLY - Local Development are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does RUST: NOT FRIENDLY - Local Development place?

Player hours over the last week put RUST: NOT FRIENDLY - Local Development at #16,685, inside the top 70% of ranked servers.

What does the current player count on RUST: NOT FRIENDLY - Local Development tell you?

No live signal from RUST: NOT FRIENDLY - Local Development right now, which was last seen 28 days 6 hours ago.

Getting on

What steps get you onto RUST: NOT FRIENDLY - Local Development?

Open the console with F1 in Rust and type client.connect 143.105.151.63:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.