Rust Data LabData lab · live
Live readings Servers11,709 Players54,841 Populated3,244 Fresh wipes · 3h155 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

RUST Oklahoma - Modded

Online NA 143.109.149.125:28015 checked 8m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69% · #1508 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:09 UTC27d ago 1 – running 0
Mon 28 Sep, 12:27 UTC30d ago 1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Ex [US] Exile PvE… 0
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Quick answers

from the figures on this page

Settings and map

What map is in play on RUST Oklahoma - Modded?

RUST Oklahoma - Modded runs a procedural map of size 4,000 with seed 1488; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has RUST Oklahoma - Modded set, and what settings are in force?

No gather rate appears in the name of RUST Oklahoma - Modded. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts RUST Oklahoma - Modded?

RUST Oklahoma - Modded gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 143.109.149.125:28015.

On what Rust version does RUST Oklahoma - Modded operate?

Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded uses. The protocol must match for you to join; Steam will update your game.

How reliably does RUST Oklahoma - Modded stay online?

Right now, RUST Oklahoma - Modded is reachable. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 162 of 168 hours in the last 7 full days, which is 96% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RUST Oklahoma - Modded perform?

Server fps averaged 154 over the last 48 hours, with 100 as the lowest. The entity count reached 93,987, including buildings, deployables and all other world items. The highest memory usage was 2,972 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on RUST Oklahoma - Modded?

The only wipe on RUST Oklahoma - Modded is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 2 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does RUST Oklahoma - Modded look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 17 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

Which meanings sit behind the tags on RUST Oklahoma - Modded?

These are the tags RUST Oklahoma - Modded makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer used; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RUST Oklahoma - Modded come up?

The Rust Data Lab lists that include RUST Oklahoma - Modded are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does RUST Oklahoma - Modded hold among Rust servers?

Player hours for the past seven days give RUST Oklahoma - Modded #15,338, #1,508 in North America, and a place in the top 69% of ranked servers.

How many players does RUST Oklahoma - Modded have at the moment?

Of 50 slots, 0 are taken on RUST Oklahoma - Modded right now. Over seven days the mean player count is 0.

How to join

How can you connect to RUST Oklahoma - Modded?

Open the console with F1 in Rust and type client.connect 143.109.149.125:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptsw
Networking 'sw' is the network layer used.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.