Rust Data LabData lab · live
Live readings Servers11,615 Players36,116 Populated2,895 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 8,723, its rank

FFA Rust POLAND 4Netplayers

Online 146.0.44.242:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 14 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,723top 39%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:02 UTC26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  2. 2 Re RETRO RUST #1 … 96
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 96/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 32
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 32/ 700
  4. 4 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 7
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 7/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 113
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average 113/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on FFA Rust POLAND 4Netplayers?

FFA Rust POLAND 4Netplayers runs a procedural map of size 2,000 with seed 65464563; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is FFA Rust POLAND 4Netplayers configured, and what rules apply?

No gather rate appears in the name of FFA Rust POLAND 4Netplayers. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts FFA Rust POLAND 4Netplayers?

Going by its name rather than a tag, FFA Rust POLAND 4Netplayers points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 146.0.44.242:28015.

On what Rust version does FFA Rust POLAND 4Netplayers operate?

Rust network protocol 2635 and build 168909 on Linux is what FFA Rust POLAND 4Netplayers uses. The protocol must match for you to join; Steam will update your game.

How reliably does FFA Rust POLAND 4Netplayers stay online?

Right now, FFA Rust POLAND 4Netplayers is reachable. About 24 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Is FFA Rust POLAND 4Netplayers known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 18,086, including buildings, deployables and all other world items. The highest memory usage was 1,347 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does FFA Rust POLAND 4Netplayers wipe, and how often?

The record holds too few of FFA Rust POLAND 4Netplayers's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 11 hours ago.

How does FFA Rust POLAND 4Netplayers look on the day of a wipe?

At their busiest, recent wipes averaged 6 players. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

Which meanings sit behind the tags on FFA Rust POLAND 4Netplayers?

These are the tags FFA Rust POLAND 4Netplayers makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp14 (Max players): It has 14 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does FFA Rust POLAND 4Netplayers appear in?

These themed Rust Data Lab lists carry FFA Rust POLAND 4Netplayers: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does FFA Rust POLAND 4Netplayers compare with other servers in the rankings?

FFA Rust POLAND 4Netplayers sits at #8,723 for seven-day player hours, placing it in the top 39% of ranked servers.

How many players does FFA Rust POLAND 4Netplayers have at the moment?

At the moment FFA Rust POLAND 4Netplayers has 0 of its 14 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 08:00 UTC, when the average was 0 players.

Getting on

What steps get you onto FFA Rust POLAND 4Netplayers?

You can connect by pressing F1 in Rust and entering client.connect 146.0.44.242:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp14,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp14
Max players It has 14 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.