Rust Data LabData lab · live
Live readings Servers11,681 Players34,835 Populated2,855 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 9,612, its rank

Cometa Rust | Vanilla | Beta-Test

Online EU 146.59.54.7:20580 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,612top 43% · #2231 in EU
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:23 UTC2d ago 2 – running 0
Sat 3 Oct, 07:37 UTC25d ago 3 halved by day 2 23.2 days 0
Fri 2 Oct, 16:45 UTC26d ago 3 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  2. 2 Re RETRO RUST #1 … 36
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 36/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  4. 4 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 35
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average 35/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Cometa Rust | Vanilla | Beta-Test?

Cometa Rust | Vanilla | Beta-Test runs a procedural map of size 3,500 with seed 296733043; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Cometa Rust | Vanilla | Beta-Test set, and what settings are in force?

The name of Cometa Rust | Vanilla | Beta-Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Cometa Rust | Vanilla | Beta-Test sit?

Cometa Rust | Vanilla | Beta-Test gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 146.59.54.7:20580 is the address it uses.

Which Rust version is Cometa Rust | Vanilla | Beta-Test on?

Rust network protocol 2635 and build 168909 on Linux is what Cometa Rust | Vanilla | Beta-Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Cometa Rust | Vanilla | Beta-Test stay online?

Cometa Rust | Vanilla | Beta-Test is live as of now. The uptime it reports suggests it restarted roughly 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Cometa Rust | Vanilla | Beta-Test hold a steady performance?

The last 48 hours show an average of 154 server fps and a minimum of 25. The entity count reached 67,576, including buildings, deployables and all other world items. Up to 3,333 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Cometa Rust | Vanilla | Beta-Test, and at what time?

There is no next wipe to predict for Cometa Rust | Vanilla | Beta-Test, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 16 hours ago.

What does a typical wipe day on Cometa Rust | Vanilla | Beta-Test involve?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

How should you read the tags on Cometa Rust | Vanilla | Beta-Test?

gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): It has 75 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): The server browser files it under Europe: that is the tag list Cometa Rust | Vanilla | Beta-Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Cometa Rust | Vanilla | Beta-Test come up?

You will find Cometa Rust | Vanilla | Beta-Test on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Cometa Rust | Vanilla | Beta-Test hold among Rust servers?

Seven-day player hours place Cometa Rust | Vanilla | Beta-Test at #9,612 overall, #2,231 in Europe and in the top 43% of ranked servers.

How full is Cometa Rust | Vanilla | Beta-Test right now?

Of 75 slots, 0 are taken on Cometa Rust | Vanilla | Beta-Test right now. The week's figures average 0 players and top out at 2.

Getting on

What steps get you onto Cometa Rust | Vanilla | Beta-Test?

In Rust, press F1 and enter client.connect 146.59.54.7:20580. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://hosting.alkad.org/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players It has 75 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.