Rust Data LabData lab · live
Live readings Servers11,676 Players50,509 Populated3,178 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Vanilla · atomic number 16,957, its rank

In Rust We Trust

Offline NA 146.70.174.67:28015 checked 31d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,957top 71% · #1711 in NA
Last wipe31d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on In Rust We Trust?

A procedural map runs on In Rust We Trust, generated by the game.

How is In Rust We Trust configured, and what rules apply?

Nothing in the name of In Rust We Trust gives a gather rate. Eight players per group is the limit, the game's default. Play runs as roleplay, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

In what location does In Rust We Trust sit?

The NA tag is how In Rust We Trust lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 146.70.174.67:28015.

Which Rust version is In Rust We Trust on?

Rust network protocol 2633 and build 165217 on Windows is what In Rust We Trust uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is In Rust We Trust for staying online?

Right now In Rust We Trust is offline, with its last appearance 31 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipe schedule

When does In Rust We Trust wipe, and how often?

Estimated from the force wipe is when In Rust We Trust next wipes. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 31 days 8 hours ago. A monthly wipe schedule is what its tags publish.

Tags, lists

How should you read the tags on In Rust We Trust?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^r (Roleplay): The server runs as roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list In Rust We Trust publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does In Rust We Trust appear in?

These themed Rust Data Lab lists carry In Rust We Trust: Modded Rust servers, measured, Rust roleplay servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does In Rust We Trust compare with other servers in the rankings?

Seven-day player hours place In Rust We Trust at #16,957 overall, #1,711 in North America and in the top 71% of ranked servers.

What does the current player count on In Rust We Trust tell you?

The last recorded sighting of In Rust We Trust was 31 days 4 hours ago, and it is offline now.

Getting on

How can you connect to In Rust We Trust?

In Rust, press F1 and enter client.connect 146.70.174.67:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^v,^r,NA,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^r
Roleplay The server runs as roleplay.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.