Rust Data LabData lab · live
Live readings Servers11,891 Players93,303 Populated4,061 Fresh wipes · 3h173 Sampled every 5 min

Element card · group Community · atomic number 13,419, its rank

DaGaHa_Build

Offline 147.147.153.255:28015 checked 12d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,419top 62%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:01 UTC12d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 803
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average 803/ 850
  2. 2 Ru Rustoria.co - … 48
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average 48/ 250
  3. 3 Ru Rusty Moose |E… 121
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average 121/ 250
  4. 4 Ru Rustoria.co - … 484
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 484/ 525
  5. 5 Ru Rustoria.co - … 280
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average 280/ 350
  6. 6 Ru Rustafied.com … 210
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average 210/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on DaGaHa_Build?

Generated by the game, the map on DaGaHa_Build is procedural.

How is DaGaHa_Build configured, and what rules apply?

Nothing in the name of DaGaHa_Build gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts DaGaHa_Build?

Nothing about a region is published by DaGaHa_Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 147.147.153.255:28015.

What Rust version does DaGaHa_Build currently run?

Rust network protocol 2635 and build 168160 on Windows is what DaGaHa_Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is DaGaHa_Build for staying online?

Currently offline, DaGaHa_Build was last seen 12 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.

Wipe schedule

When does DaGaHa_Build wipe, and how often?

Too few wipes are on record for DaGaHa_Build to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.

How does DaGaHa_Build look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on DaGaHa_Build?

The game's server browser reads the tags DaGaHa_Build publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168160 (Build): It runs build 168160; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does DaGaHa_Build come up?

These themed Rust Data Lab lists carry DaGaHa_Build: Rust build and creative servers and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does DaGaHa_Build place?

DaGaHa_Build sits at #13,419 for seven-day player hours, placing it in the top 62% of ranked servers.

How full is DaGaHa_Build right now?

No live signal from DaGaHa_Build right now, which was last seen 12 days 1 hours ago.

Getting on

What steps get you onto DaGaHa_Build?

You can connect by pressing F1 in Rust and entering client.connect 147.147.153.255:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168160,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168160
Build It runs build 168160.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.