Rust Data LabData lab · live
Live readings Servers11,828 Players91,106 Populated3,754 Fresh wipes · 3h433 Sampled every 5 min

Element card · group Vanilla · atomic number 4,447, its rank

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

Offline 147.93.162.142:28415 checked 2h ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 4
Rank · atomic number#4,447top 20%
Last wipe5h agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75122:0007:0015:0001:0009:0018:00Wiped Wed 28 Oct, 12:52 UTCWIPEWiped Thu 29 Oct, 15:54 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608022:0007:0015:0001:0009:0018:00Wiped Wed 28 Oct, 12:52 UTCWIPEWiped Thu 29 Oct, 15:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:54 UTC5h ago – – running 0
Wed 28 Oct, 12:52 UTC1d ago – – – 0
Tue 27 Oct, 18:47 UTC2d ago 1 – 0.8 days 1
Mon 26 Oct, 19:08 UTC3d ago 1 – 1 days 1
Wed 21 Oct, 19:09 UTC8d ago 5 halved by day 2 5 days 0
Sat 10 Oct, 12:35 UTC19d ago 2 held half 11.3 days 1
Fri 9 Oct, 20:14 UTC20d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Map and rules

What map is in play on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

The map on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is procedural at size 3,500 with seed 1444129400, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop set, and what settings are in force?

Nothing in the name of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop based in?

Going by its name rather than a tag, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 147.93.162.142:28415 is the address it uses.

What Rust version does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop currently run?

Rust network protocol 2635 and build 168909 on Windows is what [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop stay up, and how reliable is its uptime?

Right now [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is offline, with its last appearance 2 hours ago. According to the uptime it reports, the last restart was about 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop hold a steady performance?

The last 48 hours show an average of 58 server fps and a minimum of 7. Buildings, deployables and everything else in the world added up to as many as 90,646 entities. Up to 2,796 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and at what time?

Once a month is all [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 5 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

On [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Where it appears

Which meanings sit behind the tags on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

The game's server browser reads the tags [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop appear in?

The Rust Data Lab lists that include [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

What position does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop hold among Rust servers?

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sits at #4,447 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop tell you?

The last recorded sighting of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop was 2 hours ago, and it is offline now. The week's figures average 0 players and top out at 4. Over 48 hours, the highest average fell at 14:00 UTC, at 1 players.

Getting on

How can you connect to [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Open the console with F1 in Rust and type client.connect 147.93.162.142:28415. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.