Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Modded · atomic number 4,710, its rank

Punch The Clock For Busy People| Offline Protection

Online NA 148.113.198.171:28010 checked 13m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 75 1% full Room to join
7-day average0peak 3
Rank · atomic number#4,710top 21% · #805 in NA
Last wipe10d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep21 Oct26 Oct30 Oct

Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:34 UTC10d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [NA] Willjum's… 17
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  3. 3 Ma Made in Quebec… 4
    Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 4/ 1,000
  4. 4 Te Testing Grounds 3
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  5. 5 Ex [US] Exile PvE… 1
    [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 1/ 50
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Quick answers

from the figures on this page

Settings and map

What map is in play on Punch The Clock For Busy People| Offline Protection?

Punch The Clock For Busy People| Offline Protection runs a procedural map of size 3,500 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Punch The Clock For Busy People| Offline Protection set, and what settings are in force?

No gather rate appears in the name of Punch The Clock For Busy People| Offline Protection. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Punch The Clock For Busy People| Offline Protection based in?

Punch The Clock For Busy People| Offline Protection gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 148.113.198.171:28010.

Which Rust version is Punch The Clock For Busy People| Offline Protection on?

On Linux, Punch The Clock For Busy People| Offline Protection is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Punch The Clock For Busy People| Offline Protection stay online?

Punch The Clock For Busy People| Offline Protection is live as of now. According to the uptime it reports, the last restart was about 2 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Punch The Clock For Busy People| Offline Protection perform?

In the last 48 hours, it averaged 11 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 70,330 entities. Up to 2,115 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Punch The Clock For Busy People| Offline Protection, and at what time?

The only wipe on Punch The Clock For Busy People| Offline Protection is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 10 days 10 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Punch The Clock For Busy People| Offline Protection involve?

Recent wipes on average reached 3 players at their busiest. 27 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Punch The Clock For Busy People| Offline Protection carries?

These are the tags Punch The Clock For Busy People| Offline Protection makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): 75 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Punch The Clock For Busy People| Offline Protection come up?

The Rust Data Lab lists that include Punch The Clock For Busy People| Offline Protection are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

How does Punch The Clock For Busy People| Offline Protection compare with other servers in the rankings?

Player hours for the past seven days give Punch The Clock For Busy People| Offline Protection #4,710, #805 in North America, and a place in the top 21% of ranked servers.

How full is Punch The Clock For Busy People| Offline Protection right now?

Punch The Clock For Busy People| Offline Protection currently shows 1 players across 75 slots. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.

Getting on

How can you connect to Punch The Clock For Busy People| Offline Protection?

In Rust, press F1 and enter client.connect 148.113.198.171:28010. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/Qc9BSqSwgF.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players 75 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.