Rust Data LabData lab · live
Live readings Servers11,800 Players69,961 Populated3,675 Fresh wipes · 3h123 Sampled every 5 min

Element card · group Vanilla · atomic number 8,685, its rank

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 8m ago

2x biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,685top 39% · #439 in EA
Last wipe13d agobiweekly schedule
Next wipe14hThu 29 Oct, 12:33 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 39% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 14h. Its biweekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 14hThu 29 Oct, 12:33 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hThu 12 Nov, 12:33 UTC
  4. 28d 14hThu 26 Nov, 12:33 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 14hThu 10 Dec, 12:33 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC31d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 As [SEA] AseanPan… 39
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  2. 2 Ru [SEA] Rust Man… 3
    [SEA] Rust Manila 2x | Biweekly EA · groups of 8+ · 2x · biweekly · 25 on average 3/ 150
  3. 3 Ma [SEA] MayhemPH… 2
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  4. 4 Jp [JP]初心者PVPサーバー… 1
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 1/ 100
  5. 5 Ru [JP] RUST SOLO… 0
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0/ 20
  6. 6 瞌睡 瞌睡熊『5倍10废|10.2… 0
    瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 0/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is procedural at size 3,000 with seed 1614537442, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

According to its name, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs 2x gather. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly based in?

The EA tag is how [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists itself, in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 148.113.24.99:29029.

On what Rust version does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly operate?

On Linux, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly for staying online?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is live as of now. About 20 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 27 September 2026.

How well does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform?

Server fps averaged 233 over the last 48 hours, with 79 as the lowest. Buildings, deployables and everything else in the world added up to as many as 51,321 entities. Up to 3,213 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Its tag guides the prediction, since [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's record holds too few wipes to confirm a schedule. On Thursday 29 October at 12:33 UTC the next wipe falls due. The world it is running now dates from 13 days 9 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

What should you understand from the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly carries?

The game's server browser reads the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): East Asia is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly come up?

These themed Rust Data Lab lists carry [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

What position does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold among Rust servers?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is #8,685 on seven-day player hours, #439 in Asia, and in the top 39% of all ranked servers.

What does the current player count on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly tell you?

Of 40 slots, 0 are taken on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly right now. The week's figures average 0 players and top out at 1.

Getting on

What is the way to join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Open the console with F1 in Rust and type client.connect 148.113.24.99:29029. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rust.nexnise.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.