Rust Data LabData lab · live
Live readings Servers11,837 Players92,814 Populated3,817 Fresh wipes · 3h496 Sampled every 5 min

Element card · group Modded · atomic number 597, its rank

[SEA] Rust Manila 2x | Biweekly

Online EA 15.235.160.24:60404 checked 11m ago

2x biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 51/ 150 34% full Room to join
7-day average25peak 114
Rank · atomic number#597top 3% · #26 in EA
Last wipe15h agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
05010015020022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 05:12 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 05:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap10.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak39players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 8hThu 12 Nov, 05:12 UTC
  3. 27d 8hThu 26 Nov, 05:12 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 8hThu 10 Dec, 05:12 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 05:12 UTC15h ago – – running 0
Thu 15 Oct, 22:06 UTC13d ago 58 – – 8
Thu 15 Oct, 04:53 UTC14d ago 57 – 0.7 days 0
Thu 1 Oct, 18:45 UTC FW28d ago 2 held half 13.4 days 0
Mon 21 Sep, 06:00 UTC38d ago 3 halved by day 1 10.5 days 0
Mon 14 Sep, 06:01 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 瞌睡 瞌睡熊『5倍10废|10.3… 1
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Quick answers

from the figures on this page

Map and rules

What map is in play on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly runs a procedural map of size 3,800 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Kabisera ng Pilipinas.

What settings and rules apply on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly carries a 2x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.

Server details

Which location is [SEA] Rust Manila 2x | Biweekly based in?

The EA tag is how [SEA] Rust Manila 2x | Biweekly lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 15.235.160.24:60404.

On what Rust version does [SEA] Rust Manila 2x | Biweekly operate?

Rust network protocol 2635 and build 168909 on Linux is what [SEA] Rust Manila 2x | Biweekly uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [SEA] Rust Manila 2x | Biweekly stay online?

At the moment, [SEA] Rust Manila 2x | Biweekly is online. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [SEA] Rust Manila 2x | Biweekly known for smooth running?

The last 48 hours show an average of 100 server fps and a minimum of 50. The entity count reached 139,440, including buildings, deployables and all other world items. Memory use peaked at 4,136 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does [SEA] Rust Manila 2x | Biweekly wipe, and how often?

Its tag guides the prediction, since [SEA] Rust Manila 2x | Biweekly's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 15 hours ago. Wipes every two weeks are what its tags set out.

How does [SEA] Rust Manila 2x | Biweekly look on the day of a wipe?

At their busiest, recent wipes averaged 39 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Where it appears

Which meanings sit behind the tags on [SEA] Rust Manila 2x | Biweekly?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): East Asia is where the browser lists this server: that is the tag list [SEA] Rust Manila 2x | Biweekly publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] Rust Manila 2x | Biweekly come up?

The Rust Data Lab lists that include [SEA] Rust Manila 2x | Biweekly are: 2x gather rate servers and Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 50; Average players: 25+ on average.

Population

Against other Rust servers, where does [SEA] Rust Manila 2x | Biweekly place?

[SEA] Rust Manila 2x | Biweekly is #597 on seven-day player hours, #26 in Asia, and in the top 3% of all ranked servers.

How full is [SEA] Rust Manila 2x | Biweekly right now?

[SEA] Rust Manila 2x | Biweekly currently shows 51 players across 150 slots. Averaged over the past week: 25 players, peaking at 114. Peak time in the past 48 hours: 15:00 UTC, when the average was 111 players.

Getting on

What steps get you onto [SEA] Rust Manila 2x | Biweekly?

Open the console with F1 in Rust and type client.connect 15.235.160.24:60404. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/X4DyXjt5S.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players It has 150 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.