Element card · group Modded · atomic number 15,230, its rank
RustDroid TESTSERVER - DO NOT JOIN
Offline EU 148.251.187.34:28100 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:00 UTC16d ago | 0 | – | running | 1 |
| Fri 9 Oct, 22:07 UTC19d ago | 1 | – | 2.9 days | 0 |
| Tue 15 Sep, 13:32 UTC43d ago | 1 | halved by day 1 | 24.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RustDroid TESTSERVER - DO NOT JOIN?
The map on RustDroid TESTSERVER - DO NOT JOIN is custom at size 4,500, with its file published for download from this page.
What rules has RustDroid TESTSERVER - DO NOT JOIN set, and what settings are in force?
No gather rate appears in the name of RustDroid TESTSERVER - DO NOT JOIN. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is RustDroid TESTSERVER - DO NOT JOIN based in?
The EU tag is how RustDroid TESTSERVER - DO NOT JOIN lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 148.251.187.34:28100.
Which Rust version is RustDroid TESTSERVER - DO NOT JOIN on?
Rust network protocol 2634 and build 167584 on Linux is what RustDroid TESTSERVER - DO NOT JOIN uses. The protocol must match for you to join; Steam will update your game.
Does RustDroid TESTSERVER - DO NOT JOIN stay up, and how reliable is its uptime?
Right now RustDroid TESTSERVER - DO NOT JOIN is offline, with its last appearance 15 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on RustDroid TESTSERVER - DO NOT JOIN, and at what time?
The only wipe on RustDroid TESTSERVER - DO NOT JOIN is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 16 days 14 hours ago. Wipes monthly, according to the schedule in its tags.
How does RustDroid TESTSERVER - DO NOT JOIN look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on RustDroid TESTSERVER - DO NOT JOIN?
The game's server browser reads the tags RustDroid TESTSERVER - DO NOT JOIN publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustDroid TESTSERVER - DO NOT JOIN come up?
These themed Rust Data Lab lists carry RustDroid TESTSERVER - DO NOT JOIN: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does RustDroid TESTSERVER - DO NOT JOIN place?
Player hours for the past seven days give RustDroid TESTSERVER - DO NOT JOIN #15,230, #2,565 in Europe, and a place in the top 71% of ranked servers.
How many players does RustDroid TESTSERVER - DO NOT JOIN have at the moment?
RustDroid TESTSERVER - DO NOT JOIN is offline at the moment; the last sighting was 15 days 10 hours ago.
How to join
What steps get you onto RustDroid TESTSERVER - DO NOT JOIN?
In Rust, press F1 and enter client.connect 148.251.187.34:28100. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rasthaus.iogames.de/.