Rust Data LabData lab · live
Live readings Servers11,879 Players98,401 Populated3,904 Fresh wipes · 3h400 Sampled every 5 min

Element card · group Modded · atomic number 4,550, its rank

Solfire Gardens Rust Server

Online NA 15.204.44.102:60402 checked 7m ago

monthly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,550top 20% · #777 in NA
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:01 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Solfire Gardens Rust Server?

Solfire Gardens Rust Server runs a procedural map of size 4,400 with seed 5551515; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Solfire Gardens Rust Server configured, and what rules apply?

No gather rate appears in the name of Solfire Gardens Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is Solfire Gardens Rust Server based in?

The NA tag is how Solfire Gardens Rust Server lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 15.204.44.102:60402.

Which Rust version is Solfire Gardens Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what Solfire Gardens Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Solfire Gardens Rust Server stay up, and how reliable is its uptime?

At the moment, Solfire Gardens Rust Server is online. About 3 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Solfire Gardens Rust Server perform?

In the last 48 hours, it averaged 142 server fps, with a low of 113. The entity count reached 111,708, including buildings, deployables and all other world items. Memory use peaked at 4,127 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Solfire Gardens Rust Server wipe, and how often?

Wiping once a month with the force wipe is what Solfire Gardens Rust Server does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 22 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does Solfire Gardens Rust Server look on the day of a wipe?

Recent wipes on average reached 5 players at their busiest. Peak numbers on the latest wipe came 32 hours in.

Lists and tags

Which meanings sit behind the tags on Solfire Gardens Rust Server?

These are the tags Solfire Gardens Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Solfire Gardens Rust Server appear in?

The Rust Data Lab lists that include Solfire Gardens Rust Server are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does Solfire Gardens Rust Server place?

Solfire Gardens Rust Server is #4,550 on seven-day player hours, #777 in North America, and in the top 20% of all ranked servers.

What does the current player count on Solfire Gardens Rust Server tell you?

Solfire Gardens Rust Server currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

Getting on

How can you connect to Solfire Gardens Rust Server?

Open the console with F1 in Rust and type client.connect 15.204.44.102:60402. The Launch Rust button on this page does the same job through Steam. For more, visit https://solfiregardens.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.