Rust Data LabData lab · live
Live readings Servers11,637 Players32,508 Populated2,805 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Vanilla · atomic number 5,268, its rank

HOODARUST

Online 15.204.68.243:28015 checked 10m ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ 90 1% full Room to join
7-day average0peak 3
Rank · atomic number#5,268top 24%
Last wipe13d agobiweekly schedule
Next wipe19hThu 29 Oct, 23:57 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 23:57 UTC, in 19h. Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 19hThu 29 Oct, 23:57 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 14d 19hThu 12 Nov, 23:57 UTC
  4. 28d 19hThu 26 Nov, 23:57 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW
  6. 42d 19hThu 10 Dec, 23:57 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC13d ago 1 – running 0
Fri 2 Oct, 23:18 UTC26d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC40d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 43
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 43/ 100
  2. 2 Jp [JP]初心者PVPサーバー… 1
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 1/ 100
  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 0
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 0/ 200
  4. 4 Ru RUST ACADEMY #… 3
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 3/ 200
  5. 5 Ru Rust Empires I… 10
    Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 10/ 50
  6. 6 Ru [JP] RUST SOLO… 0
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0/ 20

Quick answers

from the figures on this page

Map and rules

What map is in play on HOODARUST?

HOODARUST runs a procedural map of size 4,500 with seed 100000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on HOODARUST?

No gather rate appears in the name of HOODARUST. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

Which location is HOODARUST based in?

There is no region on record for HOODARUST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 15.204.68.243:28015.

Which Rust version is HOODARUST on?

Rust network protocol 2635 and build 168909 on Linux is what HOODARUST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is HOODARUST for staying online?

HOODARUST is live as of now. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is HOODARUST known for smooth running?

Server fps averaged 102 over the last 48 hours, with 70 as the lowest. The entity count reached 125,726, including buildings, deployables and all other world items. The highest memory usage was 4,945 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does HOODARUST wipe, and how often?

The prediction for HOODARUST follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 29 October at 23:57 UTC the next wipe falls due. 13 days 4 hours ago the current world was made. Wipes every two weeks are what its tags set out.

What does a typical wipe day on HOODARUST involve?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.5.

Tags, lists

How should you read the tags on HOODARUST?

These are the tags HOODARUST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp90 (Max players): 90 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does HOODARUST come up?

These themed Rust Data Lab lists carry HOODARUST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What position does HOODARUST hold among Rust servers?

The seven-day player-hours table has HOODARUST at #5,268, in the top 24% of ranked servers.

How full is HOODARUST right now?

HOODARUST currently shows 1 players across 90 slots. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 00:00 UTC, averaging 3 players.

Getting on

How can you connect to HOODARUST?

In Rust, press F1 and enter client.connect 15.204.68.243:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp90
Max players 90 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.