Rust Data LabData lab · live
Live readings Servers11,614 Players33,332 Populated2,810 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 2,112, its rank

[JP/PvE][BPリサーチ]MatoyServer初しん者〇

Online 162.43.28.110:28015 checked 11m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average2peak 9
Rank · atomic number#2,112top 9%
Last wipe13d agobiweekly schedule
Next wipe21hFri 30 Oct, 03:48 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 03:48 UTC, in 21h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. 21hFri 30 Oct, 03:48 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hFri 13 Nov, 03:48 UTC
  4. 28d 21hFri 27 Nov, 03:48 UTC
  5. 35d 12hThu 3 Dec, 19:00 UTCFW
  6. 42d 21hFri 11 Dec, 03:48 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 03:48 UTC13d ago 9 – running 1
Thu 1 Oct, 20:19 UTC FW27d ago 10 halved by day 10 14.3 days 0
Fri 18 Sep, 09:54 UTC40d ago 16 halved by day 4 13.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Jp [JP]初心者PVPサーバー… 5
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  2. 2 Ru [JP] RUST SOLO… 0
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0/ 20
  3. 3 瞌睡 瞌睡熊『5倍10废|10.2… 4
    瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 4/ 100
  4. 4 Ap [JPN] Apple Se… 1
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  5. 5 Ru Rustoria.co - … 25
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 64 on average 25/ 200
  6. 6 Ja Japan Tokyo - … 12
    Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 41 on average 12/ 215

Quick answers

from the figures on this page

Settings and map

What map is in play on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?

[JP/PvE][BPリサーチ]MatoyServer初しん者〇 runs a procedural map of size 4,300 with seed 1695590415; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [JP/PvE][BPリサーチ]MatoyServer初しん者〇 set, and what settings are in force?

The name of [JP/PvE][BPリサーチ]MatoyServer初しん者〇 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts [JP/PvE][BPリサーチ]MatoyServer初しん者〇?

The name of [JP/PvE][BPリサーチ]MatoyServer初しん者〇 points to Asia, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 162.43.28.110:28015 is the address it uses.

Which Rust version is [JP/PvE][BPリサーチ]MatoyServer初しん者〇 on?

Rust network protocol 2635 and build 168909 on Linux is what [JP/PvE][BPリサーチ]MatoyServer初しん者〇 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 stay online?

[JP/PvE][BPリサーチ]MatoyServer初しん者〇 is live as of now. According to the uptime it reports, the last restart was about 3 days 11 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 hold a steady performance?

In the last 48 hours, it averaged 98 server fps, with a low of 43. Buildings, deployables and everything else in the world added up to as many as 121,294 entities. Up to 5,616 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on [JP/PvE][BPリサーチ]MatoyServer初しん者〇, and at what time?

The prediction for [JP/PvE][BPリサーチ]MatoyServer初しん者〇 follows its tag, as too few wipes are on record to confirm the schedule. Due next on Friday 30 October at 03:48 UTC is its wipe. 13 days 2 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 12 players. 12 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 7.

Lists and tags

How should you read the tags on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?

These are the tags [JP/PvE][BPリサーチ]MatoyServer初しん者〇 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 appear in?

The Rust Data Lab lists that include [JP/PvE][BPリサーチ]MatoyServer初しん者〇 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 place?

Player hours over the last week put [JP/PvE][BPリサーチ]MatoyServer初しん者〇 at #2,112, inside the top 9% of ranked servers.

How full is [JP/PvE][BPリサーチ]MatoyServer初しん者〇 right now?

[JP/PvE][BPリサーチ]MatoyServer初しん者〇 currently shows 0 players across 50 slots. A seven-day sample gives 2 players on average and 9 at the top. Over 48 hours, the highest average fell at 16:00 UTC, at 7 players.

Getting on

What steps get you onto [JP/PvE][BPリサーチ]MatoyServer初しん者〇?

You can connect by pressing F1 in Rust and entering client.connect 162.43.28.110:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/XveYFf5a4B.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.