Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 15,886, its rank

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,886top 72%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 16
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 16/ 200
  2. 2 Fa [EU] Facepunch… 5
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 6 on average 5/ 400
  3. 3 Ru Rustopia.gg - … 3
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 3/ 75
  4. 4 Fa [US East] Face… 4
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 4/ 400
  5. 5 Ru Rusticated.com… 10
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 10/ 150
  6. 6 Ru Rustafied.com … 5
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 5/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on OUTSIDE // DEV SERVER?

The map on OUTSIDE // DEV SERVER is procedural at size 3,500, made by the game.

What settings and rules apply on OUTSIDE // DEV SERVER?

Nothing in the name of OUTSIDE // DEV SERVER gives a gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts OUTSIDE // DEV SERVER?

Nothing about a region is published by OUTSIDE // DEV SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 15.235.23.11:24640.

Which Rust version is OUTSIDE // DEV SERVER on?

Rust network protocol 2634 and build 167209 on Linux is what OUTSIDE // DEV SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does OUTSIDE // DEV SERVER stay up, and how reliable is its uptime?

OUTSIDE // DEV SERVER is not online at the moment; the last sighting was 21 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on OUTSIDE // DEV SERVER?

There is no next wipe to predict for OUTSIDE // DEV SERVER, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 21 days 13 hours ago the current world was made.

On OUTSIDE // DEV SERVER, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on OUTSIDE // DEV SERVER?

These are the tags OUTSIDE // DEV SERVER makes public for the server browser to read: gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp50 (Max players): Player slots: 50; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs167209 (Build): Build number: 167209; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does OUTSIDE // DEV SERVER come up?

You will find OUTSIDE // DEV SERVER on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player numbers

How does OUTSIDE // DEV SERVER compare with other servers in the rankings?

Player hours over the last week put OUTSIDE // DEV SERVER at #15,886, inside the top 72% of ranked servers.

How many players does OUTSIDE // DEV SERVER have at the moment?

No live signal from OUTSIDE // DEV SERVER right now, which was last seen 21 days 5 hours ago.

Getting on

What is the way to join OUTSIDE // DEV SERVER?

In Rust, press F1 and enter client.connect 15.235.23.11:24640. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp50
Max players Player slots: 50.
ts0
Group limit Teams are not available on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs167209
Build Build number: 167209.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.