Element card · group Modded · atomic number 9,142, its rank
Rust PvE - Test
Offline 151.59.150.11:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust PvE - Test?
Rust PvE - Test runs a procedural map of size 3,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Rust PvE - Test?
Nothing in the name of Rust PvE - Test gives a gather rate. Group size is capped at 5 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does Rust PvE - Test sit?
Nothing about a region is published by Rust PvE - Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 151.59.150.11:28015 is the address it uses.
What Rust version does Rust PvE - Test currently run?
On Windows, Rust PvE - Test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Rust PvE - Test for staying online?
Rust PvE - Test is not online at the moment; the last sighting was 2 hours ago. The uptime it reports suggests it restarted roughly 9 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.
Is Rust PvE - Test known for smooth running?
Server fps averaged 202 over the last 48 hours, with 115 as the lowest. The maximum entity count was 66,738, covering buildings, deployables and all else in the world. Memory use peaked at 1,960 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on Rust PvE - Test?
The record holds too few of Rust PvE - Test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 2 hours ago.
Lists and tags
What should you understand from the tags Rust PvE - Test carries?
These are the tags Rust PvE - Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Rust PvE - Test appear in?
These themed Rust Data Lab lists carry Rust PvE - Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, where does Rust PvE - Test place?
Rust PvE - Test sits at #9,142 for seven-day player hours, placing it in the top 41% of ranked servers.
How many players does Rust PvE - Test have at the moment?
No live signal from Rust PvE - Test right now, which was last seen 2 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.
How to join
How can you connect to Rust PvE - Test?
In Rust, press F1 and enter client.connect 151.59.150.11:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.