Rust Data LabData lab · live
Live readings Servers11,757 Players76,262 Populated3,727 Fresh wipes · 3h140 Sampled every 5 min

Element card · group Modded · atomic number 9,142, its rank

Rust PvE - Test

Offline 151.59.150.11:28015 checked 2h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,142top 41%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0020:0000:0003:0007:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040017:0020:0000:0003:0007:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re RETRO RUST #3 … 89
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 76 on average 89/ 250
  2. 2 Sh SHELBY RUST Х5… 135
    SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 54 on average 135/ 220
  3. 3 红果 红果十倍/10.26号新开/… 12
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average 12/ 200
  4. 4 Ru Rustico 3 1
    Rustico 3 groups of 5 · 8 on average 1/ 100
  5. 5 Sg SGRust@Mint 1
    SGRust@Mint groups of 6 · 2 on average 1/ 10
  6. 6 Ру РУССКИЙ ДЛЯ НО… 0
    РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust PvE - Test?

Rust PvE - Test runs a procedural map of size 3,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Rust PvE - Test?

Nothing in the name of Rust PvE - Test gives a gather rate. Group size is capped at 5 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rust PvE - Test sit?

Nothing about a region is published by Rust PvE - Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 151.59.150.11:28015 is the address it uses.

What Rust version does Rust PvE - Test currently run?

On Windows, Rust PvE - Test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust PvE - Test for staying online?

Rust PvE - Test is not online at the moment; the last sighting was 2 hours ago. The uptime it reports suggests it restarted roughly 9 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.

Is Rust PvE - Test known for smooth running?

Server fps averaged 202 over the last 48 hours, with 115 as the lowest. The maximum entity count was 66,738, covering buildings, deployables and all else in the world. Memory use peaked at 1,960 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Rust PvE - Test?

The record holds too few of Rust PvE - Test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 2 hours ago.

Lists and tags

What should you understand from the tags Rust PvE - Test carries?

These are the tags Rust PvE - Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rust PvE - Test appear in?

These themed Rust Data Lab lists carry Rust PvE - Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does Rust PvE - Test place?

Rust PvE - Test sits at #9,142 for seven-day player hours, placing it in the top 41% of ranked servers.

How many players does Rust PvE - Test have at the moment?

No live signal from Rust PvE - Test right now, which was last seen 2 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

How to join

How can you connect to Rust PvE - Test?

In Rust, press F1 and enter client.connect 151.59.150.11:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the slot count.
ts5
Group limit No team may exceed 5.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.