Rust Data LabData lab · live
Live readings Servers11,604 Players34,824 Populated2,902 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 15,419, its rank

[JP]Rustテストサーバー

Online EA 153.197.161.35:28037 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,419top 69% · #499 in EA
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 15:58 UTC7d ago 0 – running 0
Thu 1 Oct, 19:07 UTC FW26d ago 0 – 18.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 29
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 23 on average 29/ 100
  2. 2 Jp [JP]初心者PVPサーバー… 5
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 19 on average 5/ 100
  3. 3 倍档 【蛋壳】10倍|10.23档… 22
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 18 on average 22/ 200
  4. 4 Do [JP] DON-tacos… 5
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 5/ 100
  5. 5 搞就 #10-[搞就完了]10倍/… 11
    #10-[搞就完了]10倍/10.28新档/无权/萌新首选 EA · no group limit · 11 on average 11/ 100
  6. 6 倍p [守护]100倍PVE/迷雾… 9
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 10 on average 9/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [JP]Rustテストサーバー?

[JP]Rustテストサーバー runs a procedural map of size 4,500 with seed 2136158082; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [JP]Rustテストサーバー configured, and what rules apply?

Nothing in the name of [JP]Rustテストサーバー gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does [JP]Rustテストサーバー sit?

[JP]Rustテストサーバー gives Asia as its location, using the EA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 153.197.161.35:28037.

Which Rust version is [JP]Rustテストサーバー on?

On Linux, [JP]Rustテストサーバー is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [JP]Rustテストサーバー stay online?

Right now, [JP]Rustテストサーバー is reachable. About 8 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [JP]Rustテストサーバー perform?

The last 48 hours show an average of 96 server fps and a minimum of 58. The entity count reached 125,029, including buildings, deployables and all other world items. Up to 4,444 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [JP]Rustテストサーバー?

The record holds too few of [JP]Rustテストサーバー's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 14 hours ago.

What does a typical wipe day on [JP]Rustテストサーバー involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on [JP]Rustテストサーバー?

These are the tags [JP]Rustテストサーバー makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): East Asia is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [JP]Rustテストサーバー come up?

The Rust Data Lab lists that include [JP]Rustテストサーバー are: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who operates [JP]Rustテストサーバー?

Sharing its crypto-cheer.jp hostname with 2 other servers we track, [JP]Rustテストサーバー is most likely run by the same operator as those.

Population

Against other Rust servers, where does [JP]Rustテストサーバー place?

[JP]Rustテストサーバー is #15,419 on seven-day player hours, #499 in Asia, and in the top 69% of all ranked servers.

How many players does [JP]Rustテストサーバー have at the moment?

Of 100 slots, 0 are taken on [JP]Rustテストサーバー right now. The past week gives an average of 0 players.

How to join

How can you connect to [JP]Rustテストサーバー?

You can connect by pressing F1 in Rust and entering client.connect 153.197.161.35:28037, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/ksmqzJU3uX.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.