Element card · group Vanilla · atomic number 3,324, its rank
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe
Online EA 153.197.161.35:28017 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UTC, in 1d 2h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 2hFri 30 Oct, 04:32 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 15d 2hFri 13 Nov, 04:32 UTC
- 29d 2hFri 27 Nov, 04:32 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
- 43d 2hFri 11 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 04:32 UTC12d ago | 5 | – | running | 0 |
| Thu 1 Oct, 19:05 UTC FW27d ago | 4 | halved by day 9 | 14.4 days | 0 |
| Thu 17 Sep, 19:00 UTC41d ago | 7 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
A procedural map of size 4,500 with seed 930824030 runs on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe set, and what settings are in force?
Nothing in the name of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Plugins in use: Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Entry is limited to players who hold Rust's premium status. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe gives Asia as its location, using the EA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 153.197.161.35:28017.
What Rust version does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe currently run?
On Linux, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe stay up, and how reliable is its uptime?
Right now, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is reachable. About 3 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe known for smooth running?
Server fps averaged 99 over the last 48 hours, with 81 as the lowest. The entity count reached 122,965, including buildings, deployables and all other world items. Memory use peaked at 4,550 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Its tag guides the prediction, since [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's record holds too few wipes to confirm a schedule. The wipe after this one is due on Friday 30 October at 04:32 UTC. 12 days 21 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
On [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, what happens when wipe day arrives?
At their busiest, recent wipes averaged 5 players. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 7.5.
Where it appears
What should you understand from the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe carries?
These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Entry is limited to players who hold Rust's premium status; EA (East Asia): East Asia is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe come up?
You will find [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Whose server is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
2 other servers we track publish a crypto-cheer.jp hostname as well, which makes one operator the likely runner of them and [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe.
Player counts
How does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe compare with other servers in the rankings?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is #3,324 on seven-day player hours, #310 in Asia, and in the top 15% of all ranked servers.
What does the current player count on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe tell you?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe currently shows 1 players across 150 slots. A seven-day sample gives 1 players on average and 7 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 5 players.
How to join
What steps get you onto [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
You can connect by pressing F1 in Rust and entering client.connect 153.197.161.35:28017, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Entry is limited to players who hold Rust's premium status.